team-10/env/Lib/site-packages/streamlit/runtime/scriptrunner/script_cache.py

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2025-08-02 07:34:44 +02:00
# Copyright (c) Streamlit Inc. (2018-2022) Snowflake Inc. (2022-2025)
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from __future__ import annotations
import os.path
import threading
from typing import Any
from streamlit import config
from streamlit.runtime.scriptrunner import magic
from streamlit.source_util import open_python_file
class ScriptCache:
"""Thread-safe cache of Python script bytecode."""
def __init__(self) -> None:
# Mapping of script_path: bytecode
self._cache: dict[str, Any] = {}
self._lock = threading.Lock()
def clear(self) -> None:
"""Remove all entries from the cache.
Notes
-----
Threading: SAFE. May be called on any thread.
"""
with self._lock:
self._cache.clear()
def get_bytecode(self, script_path: str) -> Any:
"""Return the bytecode for the Python script at the given path.
If the bytecode is not already in the cache, the script will be
compiled first.
Raises
------
Any Exception raised while reading or compiling the script.
Notes
-----
Threading: SAFE. May be called on any thread.
"""
script_path = os.path.abspath(script_path)
with self._lock:
bytecode = self._cache.get(script_path, None)
if bytecode is not None:
# Fast path: the code is already cached.
return bytecode
# Populate the cache
with open_python_file(script_path) as f:
filebody = f.read()
if config.get_option("runner.magicEnabled"):
filebody = magic.add_magic(filebody, script_path)
bytecode = compile( # type: ignore
filebody,
# Pass in the file path so it can show up in exceptions.
script_path,
# We're compiling entire blocks of Python, so we need "exec"
# mode (as opposed to "eval" or "single").
mode="exec",
# Don't inherit any flags or "future" statements.
flags=0,
dont_inherit=1,
# Use the default optimization options.
optimize=-1,
)
self._cache[script_path] = bytecode
return bytecode