team-3/src/c3nav/routing/graph/level.py

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import os
from itertools import permutations
from django.conf import settings
from PIL import Image, ImageDraw
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from shapely.geometry import JOIN_STYLE
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from c3nav.mapdata.utils import assert_multipolygon
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from c3nav.routing.graph.point import GraphPoint
from c3nav.routing.graph.room import GraphRoom
from c3nav.routing.utils.base import get_nearest_point
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from c3nav.routing.utils.draw import _ellipse_bbox, _line_coords
class GraphLevel():
def __init__(self, graph, level):
self.graph = graph
self.level = level
self.rooms = []
def build(self):
self.collect_rooms()
self.create_points()
def collect_rooms(self):
accessibles = self.level.geometries.accessible
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accessibles = assert_multipolygon(accessibles)
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for geometry in accessibles:
room = GraphRoom(self, geometry)
if not room.empty:
self.rooms.append(room)
def create_points(self):
for room in self.rooms:
room.create_points()
doors = self.level.geometries.doors
doors = assert_multipolygon(doors)
for door in doors:
polygon = door.buffer(0.01, join_style=JOIN_STYLE.mitre)
center = door.centroid
points = []
for room in self.rooms:
if polygon.intersects(room.geometry):
nearest_point = get_nearest_point(room.clear_geometry, center)
point = GraphPoint(room, *nearest_point.coords[0])
points.append(point)
room.points.append(point)
if len(points) < 2:
print('door with <2 rooms (%d) detected!' % len(points))
for from_point, to_point in permutations(points, 2):
from_point.connect_to(to_point)
for levelconnector in self.level.levelconnectors.all():
polygon = levelconnector.geometry
center = polygon.centroid
for room in self.rooms:
if not polygon.intersects(room.geometry):
continue
point = center
if not point.within(room.clear_geometry):
point = get_nearest_point(room.clear_geometry, point)
point = GraphPoint(room, *point.coords[0])
room.points.append(point)
self.graph.add_levelconnector_point(levelconnector, point)
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for room in self.rooms:
room.connect_points()
def draw_png(self, points=True, lines=True):
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filename = os.path.join(settings.RENDER_ROOT, 'level-%s.base.png' % self.level.name)
graph_filename = os.path.join(settings.RENDER_ROOT, 'level-%s.graph.png' % self.level.name)
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im = Image.open(filename)
height = im.size[1]
draw = ImageDraw.Draw(im)
i = 0
for room in self.rooms:
if lines:
for point in room.points:
for otherpoint, connection in point.connections.items():
draw.line(_line_coords(point, otherpoint, height), fill=(255, 100, 100))
if points:
for point in room.points:
i += 1
draw.ellipse(_ellipse_bbox(point.x, point.y, height), (200, 0, 0))
if points:
print('level %s: %d points' % (self.level.name, i))
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im.save(graph_filename)