fix door rendering

This commit is contained in:
Laura Klünder 2017-10-19 15:58:05 +02:00
parent 2636eed687
commit 0694bf886a

View file

@ -37,15 +37,17 @@ class LevelGeometries:
space.walkable_geom = space.geometry.difference(space.holes_geom)
spaces_geom = unary_union([s.geometry for s in level.spaces.all()])
geoms.doors = unary_union([d.geometry for d in level.doors.all()])
walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()]).union(geoms.doors)
doors_geom = unary_union([d.geometry for d in level.doors.all()])
walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()])
geoms.doors = doors_geom.difference(walkable_geom)
walkable_geom = walkable_geom.union(geoms.doors)
if level.on_top_of_id is None:
geoms.holes = spaces_geom.difference(walkable_geom)
for altitudearea in level.altitudeareas.all():
geoms.altitudeareas.append((altitudearea.geometry.intersection(walkable_geom), altitudearea.altitude))
geoms.walls = buildings_geom.difference(spaces_geom).difference(geoms.doors)
geoms.walls = buildings_geom.difference(spaces_geom).difference(doors_geom)
level.geoms_cache = pickle.dumps(geoms)
level.save()