fix door rendering
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2636eed687
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0694bf886a
1 changed files with 5 additions and 3 deletions
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@ -37,15 +37,17 @@ class LevelGeometries:
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space.walkable_geom = space.geometry.difference(space.holes_geom)
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spaces_geom = unary_union([s.geometry for s in level.spaces.all()])
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geoms.doors = unary_union([d.geometry for d in level.doors.all()])
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walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()]).union(geoms.doors)
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doors_geom = unary_union([d.geometry for d in level.doors.all()])
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walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()])
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geoms.doors = doors_geom.difference(walkable_geom)
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walkable_geom = walkable_geom.union(geoms.doors)
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if level.on_top_of_id is None:
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geoms.holes = spaces_geom.difference(walkable_geom)
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for altitudearea in level.altitudeareas.all():
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geoms.altitudeareas.append((altitudearea.geometry.intersection(walkable_geom), altitudearea.altitude))
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geoms.walls = buildings_geom.difference(spaces_geom).difference(geoms.doors)
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geoms.walls = buildings_geom.difference(spaces_geom).difference(doors_geom)
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level.geoms_cache = pickle.dumps(geoms)
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level.save()
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