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CHANGELOG.md
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# Changelog
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c3nav does not exactly have a versioning scheme.
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This file aims to give you an idea of what has changed between events where c3nav was used or supported by the
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development team. These lists do not aim to be complete but help you get an overview about the most iportant changes
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and potential backwards incompatibilities.
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# 38. Chaos Communication Congress (development ongoing)
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- data overlay support
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- complete rewrite of editor changesets as a base for a more modern editor
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# Eurofurence 28 ([hackmas2024](https://github.com/c3nav/c3nav/tree/ef28))
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- map key/legend including settings for it in the editor
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- SSO support for access permission management
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- bring back buttons to set moving positions
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- fix "show nearby"
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- more advanced theming support
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- prometheus updates
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- UwU support
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# Håck ma's Castle 2024 ([hackmas2024](https://github.com/c3nav/c3nav/tree/hackmas2024))
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- GPS support for positioning, support for defining a proj4 conversion string
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- turn "click anywhere" into a one-step process to make options more obvious
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- ramps can now have more than two altitudes and will be interpolated correctly, important for terrain
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- fixed redemption of signed access permission tokens
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# Easterhegg 2024 ([eh2024](https://github.com/c3nav/c3nav/tree/eh2024))
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- theming support (introduces ObstacleGroups for colors, automatic data migration)
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- prometheus statistics export
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- more mesh support, still not done
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- create a step/question based report flow process
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- some fixes to editor changesets
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# 37. Chaos Communication Congress ([37c3](https://github.com/c3nav/c3nav/tree/37c3))
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- new OpenAPI-Compatible RESTful API v2
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- ground altitudes are now defined separately and can be re-used, data will be migrated automatically
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- rich links previews when sharing links to c3nav
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- editor SVG sources support
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- basic support for WiFi RTT measurements
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- imprint is now configured differently/externally
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- support for unlimited access permission tokens
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- import function from the c3 hub for assemblies and similar
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- areas can now have a main_point (only relevant for hub import, not available in the editor yet)
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- migrated from material icons to material symbols
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- levels do no longer need at least one hole to render properly
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- support PWA and native sharing functionalities
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- some modernization of front-end code, based on the new API, TypeScript support
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- initial c3nav mesh support for locator beacons (not finished)
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- modernized rendering code
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- zstd compression support for communication with tile server
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- updated docker deployment
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- ASGI support
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@ -5,6 +5,8 @@ indoor navigation for events. See it live at [c3nav.de](https://c3nav.de/).
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**Documentation for the current state is very limited. Sorry. Please do not refer to old documentation and report bugs about it not being accurate.**
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**Documentation for the current state is very limited. Sorry. Please do not refer to old documentation and report bugs about it not being accurate.**
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You may take a look at the [wiki](https://github.com/c3nav/c3nav/wiki). We try to answer questions as our limited time and energy permits.
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You may take a look at the [wiki](https://github.com/c3nav/c3nav/wiki). We try to answer questions as our limited time and energy permits.
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There is a [changelog](CHANGELOG.md) available with the most important changes done for every event.
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*Please note that this project is released with a [Code of Conduct](CODE_OF_CONDUCT.md) that applies to all project-related communication. By participating in this project you agree to abide by its terms.*
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*Please note that this project is released with a [Code of Conduct](CODE_OF_CONDUCT.md) that applies to all project-related communication. By participating in this project you agree to abide by its terms.*
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*You can support c3nav development [on Patreon](https://www.patreon.com/c3nav).*
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*You can support c3nav development [on Patreon](https://www.patreon.com/c3nav).*
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