add min_width option

This commit is contained in:
Laura Klünder 2018-12-06 21:00:55 +01:00
parent d75e8064d2
commit 0937b078f1
4 changed files with 24 additions and 4 deletions

View file

@ -82,6 +82,8 @@ class Command(BaseCommand):
help=_('maximum x coordinate, everthing right of it will be cropped'))
parser.add_argument('--maxy', default=None, type=float,
help=_('maximum y coordinate, everthing above it will be cropped'))
parser.add_argument('--min-width', default=None, type=float,
help=_('ensure that all objects are at least this thick'))
def handle(self, *args, **options):
(minx, miny), (maxx, maxy) = Source.max_bounds()
@ -101,7 +103,8 @@ class Command(BaseCommand):
for level in options['levels']:
renderer = MapRenderer(level.pk, minx, miny, maxx, maxy, access_permissions=options['permissions'],
scale=options['scale'], full_levels=options['full_levels'])
scale=options['scale'], full_levels=options['full_levels'],
min_width=options['min_width'])
filename = os.path.join(settings.RENDER_ROOT,
'level_%s.%s' % (level.short_label, options['filetype']))

View file

@ -30,7 +30,7 @@ class RenderEngine(ABC):
# draw an svg image. supports pseudo-3D shadow-rendering
def __init__(self, width: int, height: int, xoff=0, yoff=0, zoff=0,
scale=1, buffer=0, background='#FFFFFF', center=True):
scale=1, buffer=0, background='#FFFFFF', min_width=None, center=True):
self.width = width
self.height = height
self.minx = xoff
@ -40,6 +40,7 @@ class RenderEngine(ABC):
self.orig_buffer = buffer
self.buffer = int(math.ceil(buffer*self.scale))
self.background = background
self.min_width = min_width
self.maxx = self.minx + width / scale
self.maxy = self.miny + height / scale

View file

@ -248,6 +248,8 @@ class OpenSCADEngine(Base3DEngine):
if not obstacle.geom.intersects(self.bbox):
continue
obstacle = obstacle.geom.buffer(0).buffer(0.01, join_style=JOIN_STYLE.mitre)
if self.min_width:
obstacle = obstacle.union(self._satisfy_min_width(obstacle)).buffer(0)
obstacle = obstacle.intersection(geometry_buffered)
if not obstacle.is_empty:
had_height_obstacles = True
@ -278,6 +280,8 @@ class OpenSCADEngine(Base3DEngine):
if not obstacle.geom.intersects(self.bbox):
continue
obstacle = obstacle.geom.buffer(0).buffer(0.01, join_style=JOIN_STYLE.mitre)
if self.min_width:
obstacle = obstacle.union(self._satisfy_min_width(obstacle)).buffer(0)
obstacle = obstacle.intersection(geometry_buffered).intersection(self.bbox)
if not obstacle.is_empty:
had_obstacles = True
@ -289,6 +293,13 @@ class OpenSCADEngine(Base3DEngine):
if had_obstacles:
main_building_block.append(obstacles_block)
if self.min_width and geoms.on_top_of_id is None:
main_building_block.append(
self._add_polygon('min width',
self._satisfy_min_width(buildings).intersection(self.bbox).buffer(0),
geoms.lower_bound, geoms.upper_bound)
)
def _add_polygon(self, name, geometry, minz, maxz):
geometry = geometry.buffer(0)
polygons = []
@ -340,5 +351,8 @@ class OpenSCADEngine(Base3DEngine):
cmd = OpenScadBlock('translate([%f, %f, %f])' % (point1.x, point1.y, altitude1/1000), children=[cmd])
return cmd
def _satisfy_min_width(self, geometry):
return geometry.buffer(self.min_width/2, join_style=JOIN_STYLE.mitre)
def render(self, filename=None):
return self.root.render().encode()

View file

@ -10,7 +10,8 @@ from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude
class MapRenderer:
def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None, full_levels=False):
def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None, full_levels=False,
min_width=None):
self.level = level.pk if isinstance(level, Level) else level
self.minx = minx
self.miny = miny
@ -19,6 +20,7 @@ class MapRenderer:
self.scale = scale
self.access_permissions = set(access_permissions) if access_permissions else set()
self.full_levels = full_levels
self.min_width = min_width/self.scale
self.width = int(round((maxx - minx) * scale))
self.height = int(round((maxy - miny) * scale))
@ -36,7 +38,7 @@ class MapRenderer:
level_render_data = LevelRenderData.get(self.level)
engine = engine_cls(self.width, self.height, self.minx, self.miny, float(level_render_data.base_altitude),
scale=self.scale, buffer=1, background='#DCDCDC', center=center)
scale=self.scale, buffer=1, background='#DCDCDC', center=center, min_width=self.min_width)
if hasattr(engine, 'custom_render'):
engine.custom_render(level_render_data, access_permissions, self.full_levels)