save polyhedrons to LevelRenderData and render OpenGL in 3D
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6 changed files with 107 additions and 94 deletions
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@ -63,7 +63,7 @@ class RenderEngine(ABC):
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raise ValueError('invalid color string!')
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def add_geometry(self, geometry, fill: Optional[FillAttribs] = None, stroke: Optional[StrokeAttribs] = None,
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altitude=None, height=None, shape_cache_key=None):
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altitude=None, height=None, auto_height=False, shape_cache_key=None):
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# draw a shapely geometry with a given style
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# altitude is the absolute altitude of the upper bound of the element
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# height is the height of the element
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@ -74,10 +74,10 @@ class RenderEngine(ABC):
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return
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self._add_geometry(geometry=geometry, fill=fill, stroke=stroke,
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altitude=altitude, height=height, shape_cache_key=shape_cache_key)
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altitude=altitude, height=height, auto_height=auto_height, shape_cache_key=shape_cache_key)
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@abstractmethod
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def _add_geometry(self, geometry, fill: Optional[FillAttribs] = None, stroke: Optional[StrokeAttribs] = None,
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def _add_geometry(self, geometry, fill: Optional[FillAttribs], stroke: Optional[StrokeAttribs],
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altitude=None, height=None, shape_cache_key=None):
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pass
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