render actual slope but openscad is broken again

This commit is contained in:
Laura Klünder 2018-12-06 15:57:11 +01:00
parent f6ba78cddb
commit 0e5e9f3eae

View file

@ -163,16 +163,14 @@ class OpenSCADEngine(Base3DEngine):
)
# actual thingy
polygon = self._add_polygon(None, outside_geometry,
min_slope_altitude - 710, max_slope_altitude + 10)
slope1 = self._add_slope(bounds, altitudearea.altitude, altitudearea.altitude2,
altitudearea.point1, altitudearea.point2, bottom=False)
slope2 = self._add_slope(bounds, altitudearea.altitude - 700, altitudearea.altitude2 - 700,
altitudearea.point1, altitudearea.point2, bottom=True)
if slopes:
if max_slope_altitude > current_upper_bound:
polygon = self._add_polygon(None, outside_geometry,
current_upper_bound - 10, max_slope_altitude + 10)
slope = self._add_slope(bounds, altitudearea.altitude, altitudearea.altitude2,
altitudearea.point1, altitudearea.point2, bottom=False)
main_building_block.append(
OpenScadBlock('difference()',
children=[polygon, slope1, slope2], comment=name + 'outside')
children=[polygon, slope], comment=name + 'outside')
)
else:
if altitudearea.altitude < current_upper_bound: