optionally group geometries in engine to beautify openscad export

This commit is contained in:
Laura Klünder 2017-11-14 14:27:50 +01:00
parent 1c91c9a6db
commit 13f4f5164b
7 changed files with 67 additions and 32 deletions

View file

@ -90,6 +90,8 @@ class MapRenderer:
if not bbox.intersects(geoms.affected_area):
continue
engine.add_group('level_%s' % geoms.pk)
# hide indoor and outdoor rooms if their access restriction was not unlocked
add_walls = hybrid_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in unlocked_access_restrictions))
@ -99,17 +101,17 @@ class MapRenderer:
).union(add_walls)
if not self.full_levels and engine.is_3d:
engine.add_geometry(geoms.walls_base, fill=FillAttribs('#aaaaaa'))
engine.add_geometry(geoms.walls_base, fill=FillAttribs('#aaaaaa'), category='walls')
if min_altitude < geoms.min_altitude:
engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
offset=min_altitude),
fill=FillAttribs('#aaaaaa'))
fill=FillAttribs('#aaaaaa'), category='walls')
for altitudearea in geoms.altitudeareas:
bottom = altitudearea.altitude - int(0.7 * 1000)
scale = (bottom - min_altitude) / int(0.7 * 1000)
offset = min_altitude - bottom * scale
engine.add_geometry(altitudearea.geometry.fit(scale=scale, offset=offset).filter(top=False),
fill=FillAttribs('#aaaaaa'))
fill=FillAttribs('#aaaaaa'), category='ground')
# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the engine
@ -117,14 +119,15 @@ class MapRenderer:
geometry = altitudearea.geometry.difference(crop_areas)
if not self.full_levels and engine.is_3d:
geometry = geometry.filter(bottom=False)
engine.add_geometry(geometry, altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'))
engine.add_geometry(geometry, altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'),
category='ground')
for color, areas in altitudearea.colors.items():
# only select ground colors if their access restriction is unlocked
areas = tuple(area for access_restriction, area in areas.items()
if access_restriction in unlocked_access_restrictions)
if areas:
engine.add_geometry(hybrid_union(areas), fill=FillAttribs(color))
engine.add_geometry(hybrid_union(areas), fill=FillAttribs(color), category='ground')
# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
walls = None
@ -133,16 +136,17 @@ class MapRenderer:
if walls is not None:
engine.add_geometry(walls.filter(bottom=(self.full_levels or not engine.is_3d)),
height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
height=geoms.default_height, fill=FillAttribs('#aaaaaa'), category='walls')
if geoms.walls_extended and self.full_levels and engine.is_3d:
engine.add_geometry(geoms.walls_extended, height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
engine.add_geometry(geoms.walls_extended, height=geoms.default_height, fill=FillAttribs('#aaaaaa'),
category='walls')
if not geoms.doors.is_empty:
engine.add_geometry(geoms.doors.difference(add_walls), fill=FillAttribs('#ffffff'),
stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2))
stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2), category='doors')
if walls is not None:
engine.add_geometry(walls, stroke=StrokeAttribs('#666666', 0.05, min_px=0.2))
engine.add_geometry(walls, stroke=StrokeAttribs('#666666', 0.05, min_px=0.2), category='walls')
return engine