rename Section back to Level
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27 changed files with 416 additions and 334 deletions
150
src/c3nav/mapdata/models/level.py
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150
src/c3nav/mapdata/models/level.py
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from itertools import chain
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from django.conf import settings
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from django.db import models
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from django.utils.translation import ugettext_lazy as _
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from shapely.geometry import JOIN_STYLE
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from shapely.ops import cascaded_union
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from c3nav.mapdata.models.base import EditorFormMixin
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from c3nav.mapdata.models.locations import SpecificLocation
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from c3nav.mapdata.utils.svg import SVGImage
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class Level(SpecificLocation, EditorFormMixin, models.Model):
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"""
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A map level
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"""
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altitude = models.DecimalField(_('level altitude'), null=False, unique=True, max_digits=6, decimal_places=2)
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on_top_of = models.ForeignKey('mapdata.Level', null=True, on_delete=models.CASCADE,
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related_name='levels_on_top', verbose_name=_('on top of'))
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class Meta:
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verbose_name = _('Level')
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verbose_name_plural = _('Levels')
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default_related_name = 'levels'
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ordering = ['altitude']
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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def lower(self):
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if self.on_top_of is not None:
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raise TypeError
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return Level.objects.filter(altitude__lt=self.altitude, on_top_of__isnull=True).order_by('-altitude')
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def higher(self):
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if self.on_top_of is not None:
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raise TypeError
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return Level.objects.filter(altitude__gt=self.altitude, on_top_of__isnull=True).order_by('altitude')
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@property
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def sublevels(self):
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if self.on_top_of is not None:
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raise TypeError
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return chain((self, ), self.levels_on_top.all())
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@property
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def sublevel_title(self):
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return '-' if self.on_top_of_id is None else self.title
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@property
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def primary_level(self):
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return self if self.on_top_of_id is None else self.on_top_of
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@property
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def primary_level_pk(self):
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return self.pk if self.on_top_of_id is None else self.on_top_of_id
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def _serialize(self, level=True, **kwargs):
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result = super()._serialize(**kwargs)
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result['altitude'] = float(str(self.altitude))
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return result
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def _render_space_ground(self, svg, space):
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areas_by_color = {}
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for area in space.areas.all():
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areas_by_color.setdefault(area.get_color(), []).append(area)
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areas_by_color.pop(None, None)
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areas_by_color.pop('', None)
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for i, (color, color_areas) in enumerate(areas_by_color.items()):
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geometries = cascaded_union(tuple(area.geometry for area in color_areas)).intersection(space.geometry)
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svg.add_geometry(geometries, fill_color=color)
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stair_geometries = tuple(stair.geometry for stair in space.stairs.all())
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svg.add_geometry(cascaded_union(stair_geometries).intersection(space.geometry),
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stroke_width=0.06, stroke_color='#000000', opacity=0.15)
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for i in range(2):
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svg.add_geometry(cascaded_union(tuple(g.parallel_offset(0.06+0.04*i, 'right', join_style=JOIN_STYLE.mitre)
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for g in stair_geometries)).intersection(space.geometry),
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stroke_width=0.04, stroke_color='#000000', opacity=0.07-0.05*i)
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def _render_space_inventory(self, svg, space):
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obstacle_geometries = cascaded_union(
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tuple(obstacle.geometry for obstacle in space.obstacles.all()) +
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tuple(obstacle.buffered_geometry for obstacle in space.lineobstacles.all())
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).intersection(space.geometry)
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svg.add_geometry(obstacle_geometries, fill_color='#999999')
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def render_svg(self, effects=True, draw_spaces=None):
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from c3nav.mapdata.models import Source
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bounds = Source.max_bounds()
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svg = SVGImage(bounds=bounds, scale=settings.RENDER_SCALE)
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building_geometries = cascaded_union(tuple(b.geometry for b in self.buildings.all()))
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spaces = self.spaces.all().prefetch_related('groups', 'columns', 'holes', 'areas', 'areas__groups',
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'stairs', 'obstacles', 'lineobstacles')
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for space in spaces:
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if space.outside:
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space.geometry = space.geometry.difference(building_geometries)
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columns_geom = cascaded_union(tuple(column.geometry for column in space.columns.all()))
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holes_geom = cascaded_union(tuple(hole.geometry for hole in space.holes.all()))
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space.geometry = space.geometry.difference(columns_geom)
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space.hole_geometries = holes_geom.intersection(space.geometry)
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space_geometries = cascaded_union(tuple(space.geometry for space in spaces))
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hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces))
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# draw space background
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doors = self.doors.all()
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door_geometries = cascaded_union(tuple(d.geometry for d in doors))
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level_geometry = cascaded_union((space_geometries, building_geometries, door_geometries))
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level_geometry = level_geometry.difference(hole_geometries)
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level_clip = svg.register_geometry(level_geometry, defid='level', as_clip_path=True)
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svg.add_geometry(fill_color='#d1d1d1', clip_path=level_clip)
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# color in spaces
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spaces_by_color = {}
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for space in spaces:
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spaces_by_color.setdefault(space.get_color(), []).append(space)
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spaces_by_color.pop(None, None)
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spaces_by_color.pop('', None)
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for i, (color, color_spaces) in enumerate(spaces_by_color.items()):
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geometries = cascaded_union(tuple(space.geometry for space in color_spaces))
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svg.add_geometry(geometries, fill_color=color)
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for space in spaces:
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self._render_space_ground(svg, space)
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# calculate walls
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wall_geometry = building_geometries.difference(space_geometries).difference(door_geometries)
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# draw wall shadow
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if effects:
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wall_dilated_geometry = wall_geometry.buffer(0.7, join_style=JOIN_STYLE.mitre)
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svg.add_geometry(wall_dilated_geometry, fill_color='#000000', opacity=0.1, filter='wallblur',
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clip_path=level_clip)
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for space in spaces:
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self._render_space_inventory(svg, space)
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# draw walls
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svg.add_geometry(wall_geometry, fill_color='#929292', stroke_color='#333333', stroke_width=0.07)
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# draw doors
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door_geometries = cascaded_union(tuple(d.geometry for d in doors))
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door_geometries = door_geometries.difference(space_geometries)
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svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.07)
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return svg.get_xml()
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