fix min_altitude in renderer
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1 changed files with 2 additions and 1 deletions
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@ -83,7 +83,8 @@ class MapRenderer:
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else:
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levels = self.level_render_data.levels
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min_altitude = float(min(chain(*(tuple(area.altitude for area in geoms.altitudeareas) for geoms in levels))))
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min_altitude = float(min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
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for geoms in levels)))) - 0.7
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for geoms in levels:
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if not bbox.intersects(geoms.affected_area):
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