render colors in right order
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0afdc0793d
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27287b8a00
3 changed files with 11 additions and 4 deletions
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@ -127,14 +127,14 @@ class LevelGeometries:
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buffered.difference(buildings_geom)
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)
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colors.setdefault(space.get_color(), {}).setdefault(access_restriction, []).append(space.geometry)
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colors.setdefault(space.get_color_sorted(), {}).setdefault(access_restriction, []).append(space.geometry)
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for area in space.areas.all():
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access_restriction = area.access_restriction_id or space.access_restriction_id
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area.geometry = area.geometry.intersection(space.walkable_geom)
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if access_restriction is not None:
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access_restriction_affected.setdefault(access_restriction, []).append(area.geometry)
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colors.setdefault(area.get_color(), {}).setdefault(access_restriction, []).append(area.geometry)
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colors.setdefault(area.get_color_sorted(), {}).setdefault(access_restriction, []).append(area.geometry)
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for column in space.columns.all():
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access_restriction = column.access_restriction_id
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@ -172,6 +172,8 @@ class LevelGeometries:
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for access_restriction, areas in tuple(color_group.items()):
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color_group[access_restriction] = unary_union(areas)
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colors = {color: geometry for color, geometry in sorted(colors.items(), key=lambda v: v[0][0], reverse=True)}
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# add altitudegroup geometries and split ground colors into them
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for altitudearea in level.altitudeareas.all():
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altitudearea_prep = prepared.prep(altitudearea.geometry)
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