hide spaces in rendering if access to them is restricted

This commit is contained in:
Laura Klünder 2017-10-19 17:48:12 +02:00
parent 4acee03ca3
commit 2a64262e90
2 changed files with 38 additions and 2 deletions

View file

@ -22,6 +22,8 @@ class LevelGeometries:
self.doors = None
self.holes = None
self.access_restriction_affected = None
self.restricted_spaces_indoors = None
self.restricted_spaces_outdoors = None
@staticmethod
def crop(self, geometry, crop_to):
@ -37,6 +39,7 @@ class LevelGeometries:
geoms = LevelGeometries()
buildings_geom = unary_union([b.geometry for b in level.buildings.all()])
# remove columns and holes from space areas
for space in level.spaces.all():
if space.outside:
space.geometry = space.geometry.difference(buildings_geom)
@ -52,14 +55,33 @@ class LevelGeometries:
if level.on_top_of_id is None:
geoms.holes = spaces_geom.difference(walkable_geom)
# keep track which areas are affected by access restrictions
access_restriction_affected = {}
# keep track wich spaces to hide
restricted_spaces_indoors = {}
restricted_spaces_outdoors = {}
# ground colors
colors = {}
# go through spaces and their areas for access control and ground colors
for space in level.spaces.all():
access_restriction = space.access_restriction_id
if access_restriction is not None:
access_restriction_affected.setdefault(access_restriction, []).append(space.geometry)
buffered = space.geometry.buffer(0.01)
if buffered.intersects(buildings_geom):
restricted_spaces_indoors.setdefault(access_restriction, []).append(
buffered.intersection(buildings_geom)
)
if not buffered.within(buildings_geom):
restricted_spaces_outdoors.setdefault(access_restriction, []).append(
buffered.difference(buildings_geom)
)
colors.setdefault(space.get_color(), {}).setdefault(access_restriction, []).append(space.geometry)
for area in space.areas.all():
access_restriction = area.access_restriction_id or space.access_restriction_id
if access_restriction is not None:
@ -67,10 +89,12 @@ class LevelGeometries:
colors.setdefault(area.get_color(), {}).setdefault(access_restriction, []).append(area.geometry)
colors.pop(None, None)
# merge ground colors
for color, color_group in colors.items():
for access_restriction, areas in tuple(color_group.items()):
color_group[access_restriction] = unary_union(areas)
# add altitudegroup geometries and split ground colors into them
for altitudearea in level.altitudeareas.all():
altitudearea_colors = {color: {access_restriction: area.intersection(altitudearea.geometry)
for access_restriction, area in areas.items()
@ -79,8 +103,13 @@ class LevelGeometries:
altitudearea_colors = {color: areas for color, areas in altitudearea_colors.items() if areas}
geoms.altitudeareas.append(AltitudeAreaGeometries(altitudearea, altitudearea_colors))
# merge access restrictions
geoms.access_restriction_affected = {access_restriction: unary_union(areas)
for access_restriction, areas in access_restriction_affected.items()}
geoms.restricted_spaces_indoors = {access_restriction: unary_union(spaces)
for access_restriction, spaces in restricted_spaces_indoors.items()}
geoms.restricted_spaces_outdoors = {access_restriction: unary_union(spaces)
for access_restriction, spaces in restricted_spaces_outdoors.items()}
geoms.walls = buildings_geom.difference(spaces_geom).difference(doors_geom)
level.geoms_cache = pickle.dumps(geoms)

View file

@ -70,8 +70,15 @@ class SVGRenderer:
if geoms.crop_to is not None:
crop_to = crop_to.intersection(geoms.crop_to)
add_walls = unary_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in unlocked_access_restrictions))
crop_areas = unary_union(
tuple(area for access_restriction, area in geoms.restricted_spaces_outdoors.items()
if access_restriction not in unlocked_access_restrictions)
).union(add_walls)
for altitudearea in geoms.altitudeareas:
svg.add_geometry(crop_to.intersection(altitudearea.geometry),
svg.add_geometry(crop_to.intersection(altitudearea.geometry.difference(crop_areas)),
fill_color='#eeeeee', altitude=altitudearea.altitude)
for color, areas in altitudearea.colors.items():
@ -80,7 +87,7 @@ class SVGRenderer:
if areas:
svg.add_geometry(crop_to.intersection(unary_union(areas)), fill_color=color, elevation=0)
svg.add_geometry(crop_to.intersection(geoms.walls),
svg.add_geometry(crop_to.intersection(geoms.walls.union(add_walls)),
fill_color='#aaaaaa', stroke_px=0.5, stroke_color='#aaaaaa', elevation=default_height)
svg.add_geometry(crop_to.intersection(geoms.doors), fill_color='#ffffff', elevation=0)