add renderer z offset

This commit is contained in:
Laura Klünder 2017-12-05 18:13:06 +01:00
parent 46256e63df
commit 3992ccd552
4 changed files with 10 additions and 6 deletions

View file

@ -153,10 +153,10 @@ class OpenGLEngine(Base3DEngine):
scale_x = self.scale / self.width * 2
scale_y = self.scale / self.height * 2
scale_z = (scale_x+scale_y) / 2
scale_z = 0.05
self.gl_scale = (scale_x, -scale_y, scale_z)
self.gl_offset = (-self.minx * scale_x - 1, self.maxy * scale_y - 1, 0)
self.gl_offset = (-self.minx * scale_x - 1, self.maxy * scale_y - 1, -self.base_z * scale_z)
self.vertices = []