add renderer z offset
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4 changed files with 10 additions and 6 deletions
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@ -153,10 +153,10 @@ class OpenGLEngine(Base3DEngine):
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scale_x = self.scale / self.width * 2
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scale_y = self.scale / self.height * 2
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scale_z = (scale_x+scale_y) / 2
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scale_z = 0.05
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self.gl_scale = (scale_x, -scale_y, scale_z)
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self.gl_offset = (-self.minx * scale_x - 1, self.maxy * scale_y - 1, 0)
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self.gl_offset = (-self.minx * scale_x - 1, self.maxy * scale_y - 1, -self.base_z * scale_z)
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self.vertices = []
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