add renderer z offset
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46256e63df
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3992ccd552
4 changed files with 10 additions and 6 deletions
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@ -29,9 +29,6 @@ class MapRenderer:
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return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
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def render(self, engine_cls, center=True):
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engine = engine_cls(self.width, self.height, self.minx, self.miny,
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scale=self.scale, buffer=1, background='#DCDCDC', center=center)
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# add no access restriction to “unlocked“ access restrictions so lookup gets easier
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access_permissions = self.access_permissions | set([None])
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@ -39,6 +36,9 @@ class MapRenderer:
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level_render_data = LevelRenderData.get(self.level)
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engine = engine_cls(self.width, self.height, self.minx, self.miny, float(level_render_data.base_altitude),
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scale=self.scale, buffer=1, background='#DCDCDC', center=center)
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if self.full_levels:
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levels = tuple(chain(*(
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tuple(sublevel for sublevel in LevelRenderData.get(level.pk).levels
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