use HybridGeometry to precache triangulations

This commit is contained in:
Laura Klünder 2017-11-08 16:14:33 +01:00
parent 7790c16bc0
commit 3e41ac9e14
3 changed files with 93 additions and 1 deletions

View file

@ -14,6 +14,31 @@ def get_face_indizes(start, length):
return np.vstack((indices, (indices[-1][-1], indices[0][0])))
def triangulate_rings(rings, holes=None):
rings = tuple(tuple(tuple(vertex) for vertex in (np.array(ring.coords)*1000).astype(np.uint64)) for ring in rings)
if not rings:
return np.empty((0, 2), dtype=np.float32), np.empty((0, 3), dtype=np.int32)
vertices = tuple(set(chain(*rings)))
vertices_lookup = {vertex: i for i, vertex in enumerate(vertices)}
segments = set()
for ring in rings:
indices = tuple(vertices_lookup[vertex] for vertex in ring[:-1])
segments.update(zip(indices, indices[1:]+indices[:1]))
info = triangle.MeshInfo()
info.set_points(np.array(vertices).tolist())
info.set_facets(segments)
if holes is not None:
info.set_holes(holes)
mesh = triangle.build(info, quality_meshing=False)
return np.array(mesh.points)/1000, np.array(mesh.elements)
def _triangulate_polygon(polygon: Polygon, keep_holes=False):
vertices = deque()
segments = deque()