add holes

This commit is contained in:
Laura Klünder 2016-11-29 00:47:37 +01:00
parent 0496575d25
commit 3fa471135f
6 changed files with 62 additions and 13 deletions

View file

@ -158,7 +158,8 @@ editor = {
'outside': '#EEFFEE',
'obstacle': '#999999',
'door': '#FF00FF',
'elevatorlevel': '#9EF8FB'
'hole': '#66CC66',
'elevatorlevel': '#9EF8FB',
},
_get_geometry_style: function (feature) {
// style callback for GeoJSON loader

View file

@ -0,0 +1,32 @@
# -*- coding: utf-8 -*-
# Generated by Django 1.10.2 on 2016-11-28 22:05
from __future__ import unicode_literals
import c3nav.mapdata.fields
from django.db import migrations, models
import django.db.models.deletion
class Migration(migrations.Migration):
dependencies = [
('mapdata', '0007_auto_20161128_1903'),
]
operations = [
migrations.CreateModel(
name='Hole',
fields=[
('id', models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('name', models.SlugField(unique=True, verbose_name='Name')),
('geometry', c3nav.mapdata.fields.GeometryField()),
('level', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='holes', to='mapdata.Level', verbose_name='level')),
('package', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='holes', to='mapdata.Package', verbose_name='map package')),
],
options={
'default_related_name': 'holes',
'verbose_name': 'Hole',
'verbose_name_plural': 'Holes',
},
),
]

View file

@ -165,6 +165,18 @@ class Door(GeometryMapItem):
default_related_name = 'doors'
class Hole(GeometryMapItem):
"""
A hole in the ground of a room, e.g. for stairs.
"""
geomtype = 'polygon'
class Meta:
verbose_name = _('Hole')
verbose_name_plural = _('Holes')
default_related_name = 'holes'
class ElevatorLevel(GeometryMapItem):
"""
An elevator Level

View file

@ -57,7 +57,7 @@ class LevelGeometries():
@cached_property
def rooms(self):
return cascaded_union([room.geometry for room in self.level.rooms.all()])
return cascaded_union([room.geometry for room in self.level.rooms.all()]).intersection(self.buildings)
@cached_property
def outsides(self):
@ -81,7 +81,15 @@ class LevelGeometries():
@cached_property
def areas(self):
return cascaded_union([self.rooms, self.outsides, self.elevatorlevels]).intersection(self.buildings)
return cascaded_union([self.rooms, self.outsides, self.elevatorlevels])
@cached_property
def holes(self):
return cascaded_union([holes.geometry for holes in self.level.holes.all()]).intersection(self.areas)
@cached_property
def buildings_with_holes(self):
return self.buildings.difference(self.holes)
@cached_property
def areas_and_doors(self):
@ -89,15 +97,11 @@ class LevelGeometries():
@cached_property
def walls(self):
return self.buildings.difference(self.areas)
@cached_property
def walls_without_doors(self):
return self.walls.difference(self.areas_and_doors)
return self.buildings.difference(self.areas_and_doors)
@cached_property
def walls_shadow(self):
return self.walls_without_doors.buffer(0.2, join_style=JOIN_STYLE.mitre).intersection(self.buildings)
return self.walls.buffer(0.2, join_style=JOIN_STYLE.mitre).intersection(self.buildings_with_holes)
@cached_property
def doors(self):

View file

@ -1,6 +1,6 @@
from c3nav.mapdata.models import Level, Package, Source
from c3nav.mapdata.models.collections import Elevator
from c3nav.mapdata.models.geometry import Building, Door, ElevatorLevel, Obstacle, Outside, Room
from c3nav.mapdata.models.geometry import Building, Door, ElevatorLevel, Hole, Obstacle, Outside, Room
ordered_models = (Package, Level, Source, Building, Room, Outside, Door, Obstacle)
ordered_models = (Package, Level, Source, Building, Room, Outside, Door, Obstacle, Hole)
ordered_models += (Elevator, ElevatorLevel)

View file

@ -67,7 +67,7 @@ class LevelRenderer():
contents.append(self.polygon_svg(box(0, 0, width, height), fill_color='#000000'))
contents.append(self.polygon_svg(self.level.geometries.buildings,
contents.append(self.polygon_svg(self.level.geometries.buildings_with_holes,
fill_color='#D5D5D5'))
contents.append(self.polygon_svg(self.level.geometries.outsides,
@ -90,7 +90,7 @@ class LevelRenderer():
contents.append(self.polygon_svg(self.level.geometries.elevatorlevels,
fill_color='#9EF8FB'))
contents.append(self.polygon_svg(self.level.geometries.walls_without_doors,
contents.append(self.polygon_svg(self.level.geometries.walls,
fill_color='#949494',
stroke_color='#757575',
stroke_width=3))