avoid confusing the triangle library with too complex ring intersections
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parent
616af3fd18
commit
4594c44539
2 changed files with 71 additions and 33 deletions
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@ -16,7 +16,7 @@ from shapely.ops import unary_union
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from c3nav.mapdata.cache import MapHistory
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from c3nav.mapdata.models import AltitudeArea, Level, MapUpdate
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from c3nav.mapdata.utils.geometry import assert_multipolygon, get_rings
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from c3nav.mapdata.utils.mesh import triangulate_rings
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from c3nav.mapdata.utils.mesh import triangulate_polygon, triangulate_rings
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from c3nav.mapdata.utils.mpl import shapely_to_mpl
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@ -54,6 +54,28 @@ class HybridGeometry:
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)
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return HybridGeometry(geom, tuple(f for f in faces if f))
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@classmethod
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def create_full(cls, geom, vertices_offset, faces_offset):
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if isinstance(geom, (LineString, MultiLineString)):
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return HybridGeometry(geom, set()), np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
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vertices = deque()
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faces = deque()
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faces_i = deque()
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for subgeom in assert_multipolygon(geom):
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new_vertices, new_faces = triangulate_polygon(subgeom)
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new_faces += vertices_offset
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vertices.append(new_vertices)
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faces.append(new_faces)
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faces_i.append(set(range(faces_offset, faces_offset+new_faces.shape[0])))
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vertices_offset += new_vertices.shape[0]
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faces_offset += new_faces.shape[0]
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vertices = np.vstack(vertices)
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faces = np.vstack(faces)
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return HybridGeometry(geom, tuple(faces_i)), vertices, faces
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def union(self, other):
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add_faces = self.add_faces
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for crop_id, faces in other.add_faces.items():
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@ -123,17 +145,34 @@ class AltitudeAreaGeometries:
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# noinspection PyCallByClass,PyTypeChecker
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return AltitudeArea.get_altitudes(self, points/1000).astype(np.int32)
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def get_geometries(self):
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return chain((self.geometry,),
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chain(*(areas.values() for areas in self.colors.values())),
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self.obstacles.values())
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def create_hybrid_geometries(self, face_centers):
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def create_hybrid_geometries(self, face_centers, vertices_offset, faces_offset):
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self.geometry = HybridGeometry.create(self.geometry, face_centers)
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self.colors = {color: {key: HybridGeometry.create(geom, face_centers) for key, geom in areas.items()}
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for color, areas in self.colors.items()}
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self.obstacles = {key: HybridGeometry.create(geom, face_centers)
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for key, geom in self.obstacles.items()}
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vertices = deque()
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faces = deque()
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for color, areas in self.colors.items():
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for key in tuple(areas.keys()):
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geom = areas[key]
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new_geom, new_vertices, new_faces = HybridGeometry.create_full(geom, vertices_offset, faces_offset)
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areas[key] = new_geom
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vertices_offset += new_vertices.shape[0]
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faces_offset += new_faces.shape[0]
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vertices.append(new_vertices)
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faces.append(new_faces)
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for key in tuple(self.obstacles.keys()):
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geom = self.obstacles[key]
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new_geom, new_vertices, new_faces = HybridGeometry.create_full(geom, vertices_offset, faces_offset)
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self.obstacles[key] = new_geom
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vertices_offset += new_vertices.shape[0]
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faces_offset += new_faces.shape[0]
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vertices.append(new_vertices)
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faces.append(new_faces)
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if not vertices:
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return np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
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return np.vstack(vertices), np.vstack(faces)
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def remove_faces(self, faces):
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self.geometry.remove_faces(faces)
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@ -608,13 +647,25 @@ class LevelGeometries:
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def get_geometries(self):
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# omit heightareas as these are never drawn
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return chain(chain(*(area.get_geometries() for area in self.altitudeareas)), (self.walls, self.doors,),
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return chain((area.geometry for area in self.altitudeareas), (self.walls, self.doors,),
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self.restricted_spaces_indoors.values(), self.restricted_spaces_outdoors.values(), self.ramps,
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(geom for altitude, geom in self.short_walls))
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def create_hybrid_geometries(self, face_centers):
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vertices_offset = self.vertices.shape[0]
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faces_offset = self.faces.shape[0]
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new_vertices = deque()
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new_faces = deque()
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for area in self.altitudeareas:
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area.create_hybrid_geometries(face_centers)
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area_vertices, area_faces = area.create_hybrid_geometries(face_centers, vertices_offset, faces_offset)
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vertices_offset += area_vertices.shape[0]
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faces_offset += area_faces.shape[0]
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new_vertices.append(area_vertices)
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new_faces.append(area_faces)
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if new_vertices:
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self.vertices = np.vstack((self.vertices, *new_vertices))
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self.faces = np.vstack((self.faces, *new_faces))
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self.heightareas = tuple((HybridGeometry.create(area, face_centers), height)
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for area, height in self.heightareas)
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self.walls = HybridGeometry.create(self.walls, face_centers)
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@ -30,7 +30,10 @@ def triangulate_rings(rings, holes=None):
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segments = set()
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for ring in rings:
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indices = tuple(vertices_lookup[vertex] for vertex in ring[:-1])
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segments.update(zip(indices, indices[1:]+indices[:1]))
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segments.update(tuple(sorted((a, b))) for a, b in zip(indices, indices[1:]+indices[:1]) if a != b)
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if len(segments) < 3:
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return np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
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# noinspection PyArgumentList
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info = triangle.MeshInfo()
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@ -45,30 +48,14 @@ def triangulate_rings(rings, holes=None):
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def _triangulate_polygon(polygon: Polygon, keep_holes=False):
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vertices = deque()
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segments = deque()
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offset = 0
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for ring in chain((polygon.exterior,), polygon.interiors):
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new_vertices = np.array(ring.coords)[:-1]
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vertices.append(new_vertices)
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segments.append(get_face_indizes(offset, len(new_vertices)))
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offset += len(new_vertices)
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# noinspection PyArgumentList
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info = triangle.MeshInfo()
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info.set_points(np.vstack(vertices))
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info.set_facets(np.vstack(segments).tolist())
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holes = None
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if not keep_holes:
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holes = np.array(tuple(
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Polygon(ring).representative_point().coords for ring in polygon.interiors
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))
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if holes.size:
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info.set_holes(holes.reshape((holes.shape[0], -1)))
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holes = holes.reshape((-1, 2)) if holes.size else None
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mesh = triangle.build(info, quality_meshing=False)
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return np.array(mesh.points), np.array(mesh.elements)
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return triangulate_rings((polygon.exterior, *polygon.interiors), holes)
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def triangulate_polygon(geometry: Union[Polygon, MultiPolygon], keep_holes=False):
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