avoid confusing the triangle library with too complex ring intersections

This commit is contained in:
Laura Klünder 2017-11-19 19:54:22 +01:00
parent 616af3fd18
commit 4594c44539
2 changed files with 71 additions and 33 deletions

View file

@ -16,7 +16,7 @@ from shapely.ops import unary_union
from c3nav.mapdata.cache import MapHistory
from c3nav.mapdata.models import AltitudeArea, Level, MapUpdate
from c3nav.mapdata.utils.geometry import assert_multipolygon, get_rings
from c3nav.mapdata.utils.mesh import triangulate_rings
from c3nav.mapdata.utils.mesh import triangulate_polygon, triangulate_rings
from c3nav.mapdata.utils.mpl import shapely_to_mpl
@ -54,6 +54,28 @@ class HybridGeometry:
)
return HybridGeometry(geom, tuple(f for f in faces if f))
@classmethod
def create_full(cls, geom, vertices_offset, faces_offset):
if isinstance(geom, (LineString, MultiLineString)):
return HybridGeometry(geom, set()), np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
vertices = deque()
faces = deque()
faces_i = deque()
for subgeom in assert_multipolygon(geom):
new_vertices, new_faces = triangulate_polygon(subgeom)
new_faces += vertices_offset
vertices.append(new_vertices)
faces.append(new_faces)
faces_i.append(set(range(faces_offset, faces_offset+new_faces.shape[0])))
vertices_offset += new_vertices.shape[0]
faces_offset += new_faces.shape[0]
vertices = np.vstack(vertices)
faces = np.vstack(faces)
return HybridGeometry(geom, tuple(faces_i)), vertices, faces
def union(self, other):
add_faces = self.add_faces
for crop_id, faces in other.add_faces.items():
@ -123,17 +145,34 @@ class AltitudeAreaGeometries:
# noinspection PyCallByClass,PyTypeChecker
return AltitudeArea.get_altitudes(self, points/1000).astype(np.int32)
def get_geometries(self):
return chain((self.geometry,),
chain(*(areas.values() for areas in self.colors.values())),
self.obstacles.values())
def create_hybrid_geometries(self, face_centers):
def create_hybrid_geometries(self, face_centers, vertices_offset, faces_offset):
self.geometry = HybridGeometry.create(self.geometry, face_centers)
self.colors = {color: {key: HybridGeometry.create(geom, face_centers) for key, geom in areas.items()}
for color, areas in self.colors.items()}
self.obstacles = {key: HybridGeometry.create(geom, face_centers)
for key, geom in self.obstacles.items()}
vertices = deque()
faces = deque()
for color, areas in self.colors.items():
for key in tuple(areas.keys()):
geom = areas[key]
new_geom, new_vertices, new_faces = HybridGeometry.create_full(geom, vertices_offset, faces_offset)
areas[key] = new_geom
vertices_offset += new_vertices.shape[0]
faces_offset += new_faces.shape[0]
vertices.append(new_vertices)
faces.append(new_faces)
for key in tuple(self.obstacles.keys()):
geom = self.obstacles[key]
new_geom, new_vertices, new_faces = HybridGeometry.create_full(geom, vertices_offset, faces_offset)
self.obstacles[key] = new_geom
vertices_offset += new_vertices.shape[0]
faces_offset += new_faces.shape[0]
vertices.append(new_vertices)
faces.append(new_faces)
if not vertices:
return np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
return np.vstack(vertices), np.vstack(faces)
def remove_faces(self, faces):
self.geometry.remove_faces(faces)
@ -608,13 +647,25 @@ class LevelGeometries:
def get_geometries(self):
# omit heightareas as these are never drawn
return chain(chain(*(area.get_geometries() for area in self.altitudeareas)), (self.walls, self.doors,),
return chain((area.geometry for area in self.altitudeareas), (self.walls, self.doors,),
self.restricted_spaces_indoors.values(), self.restricted_spaces_outdoors.values(), self.ramps,
(geom for altitude, geom in self.short_walls))
def create_hybrid_geometries(self, face_centers):
vertices_offset = self.vertices.shape[0]
faces_offset = self.faces.shape[0]
new_vertices = deque()
new_faces = deque()
for area in self.altitudeareas:
area.create_hybrid_geometries(face_centers)
area_vertices, area_faces = area.create_hybrid_geometries(face_centers, vertices_offset, faces_offset)
vertices_offset += area_vertices.shape[0]
faces_offset += area_faces.shape[0]
new_vertices.append(area_vertices)
new_faces.append(area_faces)
if new_vertices:
self.vertices = np.vstack((self.vertices, *new_vertices))
self.faces = np.vstack((self.faces, *new_faces))
self.heightareas = tuple((HybridGeometry.create(area, face_centers), height)
for area, height in self.heightareas)
self.walls = HybridGeometry.create(self.walls, face_centers)

View file

@ -30,7 +30,10 @@ def triangulate_rings(rings, holes=None):
segments = set()
for ring in rings:
indices = tuple(vertices_lookup[vertex] for vertex in ring[:-1])
segments.update(zip(indices, indices[1:]+indices[:1]))
segments.update(tuple(sorted((a, b))) for a, b in zip(indices, indices[1:]+indices[:1]) if a != b)
if len(segments) < 3:
return np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)
# noinspection PyArgumentList
info = triangle.MeshInfo()
@ -45,30 +48,14 @@ def triangulate_rings(rings, holes=None):
def _triangulate_polygon(polygon: Polygon, keep_holes=False):
vertices = deque()
segments = deque()
offset = 0
for ring in chain((polygon.exterior,), polygon.interiors):
new_vertices = np.array(ring.coords)[:-1]
vertices.append(new_vertices)
segments.append(get_face_indizes(offset, len(new_vertices)))
offset += len(new_vertices)
# noinspection PyArgumentList
info = triangle.MeshInfo()
info.set_points(np.vstack(vertices))
info.set_facets(np.vstack(segments).tolist())
holes = None
if not keep_holes:
holes = np.array(tuple(
Polygon(ring).representative_point().coords for ring in polygon.interiors
))
if holes.size:
info.set_holes(holes.reshape((holes.shape[0], -1)))
holes = holes.reshape((-1, 2)) if holes.size else None
mesh = triangle.build(info, quality_meshing=False)
return np.array(mesh.points), np.array(mesh.elements)
return triangulate_rings((polygon.exterior, *polygon.interiors), holes)
def triangulate_polygon(geometry: Union[Polygon, MultiPolygon], keep_holes=False):