fix stupid faces=None bug
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@ -443,7 +443,7 @@ class LevelGeometries:
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upper=vertex_wall_heights,
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bottom=False)
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for key, geometry in self.restricted_spaces_outdoors.items():
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geometry.faces = None
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geometry.faces = ()
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self.walls_base.build_polyhedron(self._create_polyhedron,
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lower=self.min_altitude - int(0.7 * 1000),
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