render obstacle color
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4 changed files with 50 additions and 32 deletions
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@ -106,9 +106,15 @@ class MapRenderer:
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# add obstacles after everything related to ground for the nice right order
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for i, altitudearea in enumerate(geoms.altitudeareas):
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for height, height_obstacles in altitudearea.obstacles.items():
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for obstacle in height_obstacles:
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engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'),
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stroke=StrokeAttribs('#888888', 0.05, min_px=0.2), category='obstacles')
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for color, color_obstacles in height_obstacles.items():
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print(height, color)
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for obstacle in color_obstacles:
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engine.add_geometry(
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obstacle,
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fill=FillAttribs(color or '#B7B7B7'),
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stroke=None if color else StrokeAttribs('#888888', 0.05, min_px=0.2),
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category='obstacles'
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)
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# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
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walls = None
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