hide map when in background and only show it again after a call to updates/fetch has returned, to ensure the tile cookie is properly set
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1 changed files with 14 additions and 4 deletions
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@ -1708,6 +1708,10 @@ c3nav = {
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});
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},
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_fetch_updates_callback: function (data) {
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if (c3nav.resume_level !== null) {
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c3nav._levelControl.setLevel(c3nav.state.level);
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c3nav.resume_level = null;
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}
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c3nav._fetch_updates_failure_count = 0;
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c3nav.schedule_fetch_updates();
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if (c3nav.last_site_update !== data.last_site_update) {
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@ -1911,7 +1915,10 @@ c3nav = {
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window.clearTimeout(c3nav._searchable_locations_timer)
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c3nav._searchable_locations_timer = null;
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}
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c3nav.resume_level = c3nav._levelControl.currentLevel;
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c3nav._levelControl.setLevel(null);
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},
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resume_level: null,
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_resume: function() {
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if (c3nav._fetch_updates_timer === null) {
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console.log("c3nav._resume() -> fetch_updates");
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@ -2011,16 +2018,18 @@ LevelControl = L.Control.extend({
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setLevel: function (id) {
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if (id === this.currentLevel) return true;
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if (this._tileLayers[id] === undefined) return false;
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if (id !== null && this._tileLayers[id] === undefined) return false;
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if (this.currentLevel) {
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this._tileLayers[this.currentLevel].remove();
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this._overlayLayers[this.currentLevel].remove();
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L.DomUtil.removeClass(this._levelButtons[this.currentLevel], 'current');
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}
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this._tileLayers[id].addTo(c3nav.map);
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this._overlayLayers[id].addTo(c3nav.map);
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L.DomUtil.addClass(this._levelButtons[id], 'current');
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if (id !== null) {
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this._tileLayers[id].addTo(c3nav.map);
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this._overlayLayers[id].addTo(c3nav.map);
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L.DomUtil.addClass(this._levelButtons[id], 'current');
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}
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this.currentLevel = id;
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return true;
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},
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@ -2041,6 +2050,7 @@ LevelControl = L.Control.extend({
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},
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reloadMap: function() {
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if (this.currentLevel === null) return;
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var old_tile_layer = this._tileLayers[this.currentLevel],
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new_tile_layer = this.createTileLayer(this.currentLevel);
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this._tileLayers[this.currentLevel] = new_tile_layer;
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