better shadow casting
This commit is contained in:
parent
08c65d431d
commit
52d1f31c6f
2 changed files with 4 additions and 15 deletions
|
@ -177,7 +177,8 @@ class LevelRenderer():
|
|||
contents = self.add_svg_content(svg)
|
||||
for level in higher:
|
||||
contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
|
||||
fill_color='#9E9E9E'))
|
||||
stroke_color='#9E9E9E',
|
||||
stroke_width=0.1))
|
||||
|
||||
for level in higher:
|
||||
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue