better shadow casting

This commit is contained in:
Laura Klünder 2016-12-04 02:42:00 +01:00
parent 08c65d431d
commit 52d1f31c6f
2 changed files with 4 additions and 15 deletions

View file

@ -177,7 +177,8 @@ class LevelRenderer():
contents = self.add_svg_content(svg)
for level in higher:
contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
fill_color='#9E9E9E'))
stroke_color='#9E9E9E',
stroke_width=0.1))
for level in higher:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))