rename empty string Space level and category to normal

This commit is contained in:
Laura Klünder 2017-05-26 20:25:24 +02:00
parent 3206ca50a4
commit 53d8ebbddc
4 changed files with 55 additions and 25 deletions

View file

@ -0,0 +1,36 @@
# -*- coding: utf-8 -*-
# Generated by Django 1.10.7 on 2017-05-26 18:18
from __future__ import unicode_literals
from django.db import migrations, models
def set_space_level_category(apps, schema_editor):
Space = apps.get_model('mapdata', 'Space')
Space.objects.filter(level='').update(level='normal')
Space.objects.filter(category='').update(category='normal')
class Migration(migrations.Migration):
dependencies = [
('mapdata', '0003_space_outside'),
]
operations = [
migrations.RemoveField(
model_name='door',
name='level',
),
migrations.AlterField(
model_name='space',
name='category',
field=models.CharField(choices=[('normal', 'normal'), ('stairs', 'stairs'), ('escalator', 'escalator'), ('elevator', 'elevator')], default='normal', max_length=16, verbose_name='category'),
),
migrations.AlterField(
model_name='space',
name='level',
field=models.CharField(choices=[('normal', 'normal'), ('upper', 'upper'), ('lower', 'lower')], default='normal', max_length=16, verbose_name='level'),
),
migrations.RunPython(set_space_level_category),
]

View file

@ -30,18 +30,6 @@ class SectionGeometryMixin(GeometryMixin):
return result
class LevelSectionGeometryMixin(SectionGeometryMixin):
LEVELS = (
('', _('normal')),
('upper', _('upper')),
('lower', _('lower')),
)
level = models.CharField(verbose_name=_('level'), choices=LEVELS, default='', max_length=16)
class Meta:
abstract = True
class Building(SectionGeometryMixin, models.Model):
"""
The outline of a building on a specific level
@ -54,18 +42,24 @@ class Building(SectionGeometryMixin, models.Model):
default_related_name = 'buildings'
class Space(SpecificLocation, LevelSectionGeometryMixin, models.Model):
class Space(SpecificLocation, SectionGeometryMixin, models.Model):
"""
An accessible space. Shouldn't overlap with spaces on same secion and level.
"""
LEVELS = (
('normal', _('normal')),
('upper', _('upper')),
('lower', _('lower')),
)
CATEGORIES = (
('', _('normal')),
('normal', _('normal')),
('stairs', _('stairs')),
('escalator', _('escalator')),
('elevator', _('elevator')),
)
geometry = GeometryField('polygon')
category = models.CharField(verbose_name=_('category'), choices=CATEGORIES, default='', max_length=16)
level = models.CharField(verbose_name=_('level'), choices=LEVELS, default='normal', max_length=16)
category = models.CharField(verbose_name=_('category'), choices=CATEGORIES, default='normal', max_length=16)
outside = models.BooleanField(default=False, verbose_name=_('is outside of building'))
class Meta:
@ -92,7 +86,7 @@ class Space(SpecificLocation, LevelSectionGeometryMixin, models.Model):
return color
class Door(LevelSectionGeometryMixin, models.Model):
class Door(SectionGeometryMixin, models.Model):
"""
A connection between two spaces
"""

View file

@ -73,7 +73,7 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
space_levels = {
'upper': [],
'lower': [],
'': [],
'normal': [],
}
for space in spaces:
space_levels[space.level].append(space)
@ -83,7 +83,7 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
for level, level_spaces in space_levels.items()}
hole_geometries = cascaded_union(tuple(h.geometry for h in self.holes.all()))
hole_geometries = hole_geometries.intersection(space_geometries[''])
hole_geometries = hole_geometries.intersection(space_geometries['normal'])
lower_spaces_by_color = {}
for space in space_levels['lower']:
@ -98,14 +98,14 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
# draw space background
door_geometries = cascaded_union(tuple(d.geometry for d in self.doors.all()))
section_geometry = cascaded_union((space_geometries[''], building_geometries, door_geometries))
section_geometry = cascaded_union((space_geometries['normal'], building_geometries, door_geometries))
section_geometry = section_geometry.difference(hole_geometries)
section_clip = svg.register_geometry(section_geometry, defid='section', as_clip_path=True)
svg.add_geometry(fill_color='#d1d1d1', clip_path=section_clip)
# color in spaces
spaces_by_color = {}
for space in space_levels['']:
for space in space_levels['normal']:
spaces_by_color.setdefault(space.get_color(), []).append(space)
spaces_by_color.pop(None, None)
spaces_by_color.pop('', None)
@ -113,11 +113,11 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
geometries = cascaded_union(tuple(space.geometry for space in color_spaces))
svg.add_geometry(geometries, fill_color=color)
for space in space_levels['']:
for space in space_levels['normal']:
self._render_space_ground(svg, space)
# calculate walls
wall_geometry = building_geometries.difference(space_geometries['']).difference(door_geometries)
wall_geometry = building_geometries.difference(space_geometries['normal']).difference(door_geometries)
# draw wall shadow
if effects:
@ -125,7 +125,7 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
svg.add_geometry(wall_dilated_geometry, fill_color='#000000', opacity=0.1, filter='wallblur',
clip_path=section_clip)
for space in space_levels['']:
for space in space_levels['normal']:
self._render_space_inventory(svg, space)
# draw walls
@ -133,7 +133,7 @@ class Section(SpecificLocation, EditorFormMixin, models.Model):
# draw doors
door_geometries = cascaded_union(tuple(d.geometry for d in self.doors.all()))
door_geometries = door_geometries.difference(space_geometries[''])
door_geometries = door_geometries.difference(space_geometries['normal'])
svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.07)
# draw upper spaces