simplify calculations in non-full-level rendering
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parent
fcda46b094
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54b21b12ce
1 changed files with 5 additions and 6 deletions
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@ -84,7 +84,7 @@ class MapRenderer:
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levels = self.level_render_data.levels
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min_altitude = min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
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for geoms in levels))) - int(0.7*1000)
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for geoms in levels)))
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not_full_levels = not self.full_levels and engine.is_3d
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full_levels = self.full_levels and engine.is_3d
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@ -104,13 +104,12 @@ class MapRenderer:
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if not_full_levels:
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engine.add_geometry(geoms.walls_base, fill=FillAttribs('#aaaaaa'), category='walls')
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engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude-int(0.7*1000),
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offset=min_altitude),
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engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
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offset=min_altitude-int(0.7*1000)),
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fill=FillAttribs('#aaaaaa'), category='walls')
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for altitudearea in geoms.altitudeareas:
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bottom = altitudearea.altitude - int(0.7 * 1000)
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scale = (bottom - min_altitude) / int(0.7 * 1000)
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offset = min_altitude - bottom * scale
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scale = (altitudearea.altitude - min_altitude) / int(0.7 * 1000)
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offset = (min_altitude - int(0.7*1000)) - (altitudearea.altitude - int(0.7*1000)) * scale
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geometry = altitudearea.geometry.difference(crop_areas)
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engine.add_geometry(geometry.fit(scale=scale, offset=offset).filter(top=False),
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fill=FillAttribs('#eeeeee'), category='ground')
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