blender render engine: render buildings… in theory
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6 changed files with 142 additions and 9 deletions
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@ -158,6 +158,7 @@ class LevelRenderData:
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map_history.composite(MapHistory.open_level(sublevel.pk, 'base'), None)
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new_geoms = LevelGeometries()
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new_geoms.buildings = crop_to.intersection(old_geoms.buildings)
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new_geoms.doors = crop_to.intersection(old_geoms.doors)
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new_geoms.walls = crop_to.intersection(old_geoms.walls)
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new_geoms.all_walls = crop_to.intersection(old_geoms.all_walls)
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