From 5bd879d954455028b95351e8316210b937687820 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Fri, 15 Dec 2017 20:49:21 +0100 Subject: [PATCH] make obstacles darker --- src/c3nav/mapdata/render/renderer.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/c3nav/mapdata/render/renderer.py b/src/c3nav/mapdata/render/renderer.py index 6af24459..d9165c74 100644 --- a/src/c3nav/mapdata/render/renderer.py +++ b/src/c3nav/mapdata/render/renderer.py @@ -103,7 +103,7 @@ class MapRenderer: # add obstacles after everything related to ground for the nice right order for i, altitudearea in enumerate(geoms.altitudeareas): for height, obstacle in altitudearea.obstacles.items(): - engine.add_geometry(obstacle, fill=FillAttribs('#cccccc'), category='obstacles') + engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'), category='obstacles') # add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels, walls = None