diff --git a/src/c3nav/mapdata/render/renderer.py b/src/c3nav/mapdata/render/renderer.py index 751bf0ae..1bcd7b96 100644 --- a/src/c3nav/mapdata/render/renderer.py +++ b/src/c3nav/mapdata/render/renderer.py @@ -106,7 +106,8 @@ class MapRenderer: # add obstacles after everything related to ground for the nice right order for i, altitudearea in enumerate(geoms.altitudeareas): for height, obstacle in altitudearea.obstacles.items(): - engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'), category='obstacles') + engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'), + stroke=StrokeAttribs('#888888', 0.05, min_px=0.2), category='obstacles') # add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels, walls = None