From 5bdfe73f6e9723059d97da53025d2fe3401c1c2d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Thu, 21 Dec 2017 15:29:40 +0100 Subject: [PATCH] borders for obstacles? --- src/c3nav/mapdata/render/renderer.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/c3nav/mapdata/render/renderer.py b/src/c3nav/mapdata/render/renderer.py index 751bf0ae..1bcd7b96 100644 --- a/src/c3nav/mapdata/render/renderer.py +++ b/src/c3nav/mapdata/render/renderer.py @@ -106,7 +106,8 @@ class MapRenderer: # add obstacles after everything related to ground for the nice right order for i, altitudearea in enumerate(geoms.altitudeareas): for height, obstacle in altitudearea.obstacles.items(): - engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'), category='obstacles') + engine.add_geometry(obstacle, fill=FillAttribs('#B7B7B7'), + stroke=StrokeAttribs('#888888', 0.05, min_px=0.2), category='obstacles') # add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels, walls = None