rendermap: improve intermediate shadows
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2 changed files with 7 additions and 3 deletions
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@ -194,8 +194,8 @@ class LevelRenderer():
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contents = self.add_svg_content(svg)
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for level in higher:
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
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stroke_color='#9E9E9E',
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stroke_width=0.1))
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fill_color='#000000',
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fill_opacity=0.05))
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for level in higher:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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