rendermap: improve intermediate shadows

This commit is contained in:
Laura Klünder 2016-12-04 17:55:55 +01:00
parent 8bff54ff56
commit 655897fef1
2 changed files with 7 additions and 3 deletions

View file

@ -171,4 +171,8 @@ class LevelGeometries():
return self.get_levelconnectors()
def intermediate_shadows(self, to_level=None):
return self.buildings.difference(self.get_levelconnectors(to_level))
shadows = self.buildings.buffer(0.3, join_style=JOIN_STYLE.mitre)
shadows = shadows.difference(self.get_levelconnectors(to_level).buffer(0.5, join_style=JOIN_STYLE.mitre))
if to_level is not None:
shadows = shadows.intersection(to_level.geometries.accessible)
return shadows

View file

@ -194,8 +194,8 @@ class LevelRenderer():
contents = self.add_svg_content(svg)
for level in higher:
contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
stroke_color='#9E9E9E',
stroke_width=0.1))
fill_color='#000000',
fill_opacity=0.05))
for level in higher:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))