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@ -92,10 +92,6 @@ class MapRenderer:
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if not bbox.intersects(geoms.affected_area):
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continue
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if i == 0:
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not_full_levels = True
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full_levels = False
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engine.add_group('level_%s' % geoms.short_label)
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# hide indoor and outdoor rooms if their access restriction was not unlocked
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