improve stair rendering using stair areas
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2 changed files with 9 additions and 10 deletions
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@ -112,15 +112,14 @@ class LevelRenderer():
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contents.append(self.polygon_svg(self.level.geometries.outsides_with_holes,
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fill_color='#DCE6DC'))
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contents.append(self.polygon_svg(self.level.geometries.stair_shadows,
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stroke_color='#000000',
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stroke_width=0.1,
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stroke_opacity=0.1))
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contents.append(self.polygon_svg(self.level.geometries.stair_areas,
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fill_color='#000000',
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fill_opacity=0.03))
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contents.append(self.polygon_svg(self.level.geometries.stairs,
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stroke_color='#000000',
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stroke_width=0.06,
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stroke_opacity=0.3))
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stroke_opacity=0.2))
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contents.append(self.polygon_svg(self.level.geometries.walls_shadow,
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fill_color='#000000',
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