From 6df2b7e3b7901c748d28b97899801e3e570482b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Sun, 4 Dec 2016 21:58:53 +0100 Subject: [PATCH] rendermap: improve hole shadows... again --- src/c3nav/mapdata/models/level.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/c3nav/mapdata/models/level.py b/src/c3nav/mapdata/models/level.py index 05f48dd3..f15a98a7 100644 --- a/src/c3nav/mapdata/models/level.py +++ b/src/c3nav/mapdata/models/level.py @@ -190,5 +190,5 @@ class LevelGeometries(): qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude) connectors = cascaded_union([levelconnector.geometry for levelconnector in qs]) - shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre)) + shadows = shadows.difference(connectors.buffer(1.0, join_style=JOIN_STYLE.mitre)) return shadows