rendermap: add hole shadows
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2 changed files with 15 additions and 1 deletions
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@ -176,3 +176,12 @@ class LevelGeometries():
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if to_level is not None:
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shadows = shadows.intersection(to_level.geometries.accessible)
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return shadows
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def hole_shadows(self):
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holes = self.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
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shadows = holes.difference(self.holes.buffer(-0.3, join_style=JOIN_STYLE.mitre))
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qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
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print(self.level.name, qs)
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connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
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shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
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return shadows
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