rendermap: add hole shadows
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655897fef1
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6e1c33e59a
2 changed files with 15 additions and 1 deletions
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@ -172,6 +172,11 @@ class LevelRenderer():
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for level in lower:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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contents = self.add_svg_content(svg)
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contents.append(self.polygon_svg(self.level.geometries.hole_shadows(),
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fill_color='#000000',
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fill_opacity=0.1))
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filename = get_render_path('level-%s.simple.svg' % self.level.name)
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with open(filename, 'w') as f:
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f.write(ET.tostring(svg).decode())
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@ -195,7 +200,7 @@ class LevelRenderer():
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for level in higher:
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
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fill_color='#000000',
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fill_opacity=0.05))
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fill_opacity=0.1))
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for level in higher:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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