rendermap: add hole shadows

This commit is contained in:
Laura Klünder 2016-12-04 18:14:36 +01:00
parent 655897fef1
commit 6e1c33e59a
2 changed files with 15 additions and 1 deletions

View file

@ -176,3 +176,12 @@ class LevelGeometries():
if to_level is not None:
shadows = shadows.intersection(to_level.geometries.accessible)
return shadows
def hole_shadows(self):
holes = self.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
shadows = holes.difference(self.holes.buffer(-0.3, join_style=JOIN_STYLE.mitre))
qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
print(self.level.name, qs)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
return shadows

View file

@ -172,6 +172,11 @@ class LevelRenderer():
for level in lower:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
contents = self.add_svg_content(svg)
contents.append(self.polygon_svg(self.level.geometries.hole_shadows(),
fill_color='#000000',
fill_opacity=0.1))
filename = get_render_path('level-%s.simple.svg' % self.level.name)
with open(filename, 'w') as f:
f.write(ET.tostring(svg).decode())
@ -195,7 +200,7 @@ class LevelRenderer():
for level in higher:
contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
fill_color='#000000',
fill_opacity=0.05))
fill_opacity=0.1))
for level in higher:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))