start of new blender render engine

This commit is contained in:
Laura Klünder 2018-12-03 23:39:28 +01:00
parent d90c9b8a10
commit 6ed1d2a085
5 changed files with 120 additions and 13 deletions

View file

@ -2,6 +2,7 @@ from django.conf import settings
from django.core import checks
from c3nav.mapdata.render.engines.base import register_engine, get_engine, get_engine_filetypes # noqa
from c3nav.mapdata.render.engines.blender import BlenderEngine # noqa
from c3nav.mapdata.render.engines.openscad import OpenSCADEngine # noqa
from c3nav.mapdata.render.engines.wavefront import WavefrontEngine # noqa
from c3nav.mapdata.render.engines.stl import STLEngine # noqa

View file

@ -0,0 +1,87 @@
import re
from shapely.ops import unary_union
from c3nav.mapdata.render.engines import register_engine
from c3nav.mapdata.render.engines.base3d import Base3DEngine
from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude
from c3nav.mapdata.utils.geometry import assert_multipolygon
@register_engine
class BlenderEngine(Base3DEngine):
filetype = 'blend.py'
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.result = ''
self._add_python('''
def add_polygon(exterior, interiors, minz, maxz):
add_ring(exterior, minz, maxz)
def add_ring(coords, minz, maxz):
if coords[0] == coords[-1]:
coords = coords[:-1]
if len(coords) < 3:
raise ValueError('Ring with less than 3 points.')
indices = tuple(range(len(coords)))
mesh = bpy.data.meshes.new(name='Test')
mesh.from_pydata(
tuple((x, y, minz) for x, y in coords),
tuple(zip(indices, indices[1:]+(0, ))),
(indices, ),
)
obj = bpy.data.objects.new('Test', mesh)
scene = bpy.context.scene
scene.objects.link(obj)
return obj
''')
def _clean_python(self, code):
if '\t' in code:
raise ValueError('Tabulators in code')
code = re.sub(r'^( *\n)*', '', code)
whitespaces = re.match('^ *', code)
code = re.sub(r'^%s' % whitespaces.group(0), '', code, flags=re.MULTILINE)
code = re.sub(r'^ +$', '', code, flags=re.MULTILINE)
code = re.sub(r' +$', '', code)
return code
def _add_python(self, code):
self.result += self._clean_python(code)+'\n'
def custom_render(self, level_render_data, bbox, access_permissions):
levels = get_full_levels(level_render_data)
min_altitude = get_min_altitude(levels, default=level_render_data.base_altitude)
print(min_altitude)
for level in levels:
print(level)
for geoms in levels:
# hide indoor and outdoor rooms if their access restriction was not unlocked
restricted_spaces_indoors = unary_union(
tuple(area.geom for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in access_permissions)
)
restricted_spaces_outdoors = unary_union(
tuple(area.geom for access_restriction, area in geoms.restricted_spaces_outdoors.items()
if access_restriction not in access_permissions)
)
restricted_spaces = unary_union((restricted_spaces_indoors, restricted_spaces_outdoors)) # noqa
for altitudearea in geoms.altitudeareas:
self._add_polygon(altitudearea.geometry.geom)
break
break
def _add_polygon(self, geometry):
for polygon in assert_multipolygon(geometry):
self._add_python('add_polygon(exterior=%(exterior)r, interiors=%(interiors)r, minz=0, maxz=1)' % {
'exterior': tuple(polygon.exterior.coords),
'interiors': tuple(tuple(interior.coords) for interior in polygon.interiors),
})
continue
def render(self, filename=None):
return self.result.encode()

View file

@ -53,6 +53,9 @@ class LevelGeometries:
self.door_height = None
self.min_altitude = None
def __repr__(self):
return '<LevelGeometries for Level %s (#%d)>' % (self.short_label, self.pk)
@classmethod
def build_for_level(cls, level, altitudeareas_above):
geoms = LevelGeometries()

View file

@ -1,5 +1,3 @@
from itertools import chain
from django.utils.functional import cached_property
from shapely import prepared
from shapely.geometry import box
@ -8,6 +6,7 @@ from c3nav.mapdata.models import Level
from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
from c3nav.mapdata.render.geometry import hybrid_union
from c3nav.mapdata.render.renderdata import LevelRenderData
from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude
class MapRenderer:
@ -39,21 +38,16 @@ class MapRenderer:
engine = engine_cls(self.width, self.height, self.minx, self.miny, float(level_render_data.base_altitude),
scale=self.scale, buffer=1, background='#DCDCDC', center=center)
if hasattr(engine, 'custom_render'):
engine.custom_render(level_render_data, bbox, access_permissions)
return engine
if self.full_levels:
levels = tuple(chain(*(
tuple(sublevel for sublevel in LevelRenderData.get(level.pk).levels
if sublevel.pk == level.pk or sublevel.on_top_of_id == level.pk)
for level in level_render_data.levels if level.on_top_of_id is None
)))
levels = get_full_levels(level_render_data)
else:
levels = level_render_data.levels
min_altitude = min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
for geoms in levels)),
default=None)
if min_altitude is None:
min_altitude = min(tuple(geoms.base_altitude for geoms in levels),
default=level_render_data.base_altitude)
min_altitude = get_min_altitude(levels, default=level_render_data.base_altitude)
not_full_levels = engine.is_3d # always do non-full-levels until after the first primary level
full_levels = self.full_levels and engine.is_3d

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@ -0,0 +1,22 @@
from itertools import chain
from c3nav.mapdata.render.renderdata import LevelRenderData
def get_min_altitude(levels, default):
min_altitude = min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
for geoms in levels)),
default=None)
if min_altitude is None:
min_altitude = min(tuple(geoms.base_altitude for geoms in levels),
default=default)
return min_altitude
def get_full_levels(level_render_data):
levels = tuple(chain(*(
tuple(sublevel for sublevel in LevelRenderData.get(level.pk).levels
if sublevel.pk == level.pk or sublevel.on_top_of_id == level.pk)
for level in level_render_data.levels if level.on_top_of_id is None
)))
return levels