diff --git a/src/c3nav/mapdata/models/level.py b/src/c3nav/mapdata/models/level.py index a5e1aa22..00f35d7c 100644 --- a/src/c3nav/mapdata/models/level.py +++ b/src/c3nav/mapdata/models/level.py @@ -140,7 +140,7 @@ class Level(SpecificLocation, models.Model): # draw wall shadow if effects: - wall_dilated_geometry = wall_geometry.buffer(0.7, join_style=JOIN_STYLE.mitre) + wall_dilated_geometry = wall_geometry.buffer(0.5, join_style=JOIN_STYLE.mitre) svg.add_geometry(wall_dilated_geometry, fill_color='#000000', opacity=0.1, filter='wallblur', clip_path=level_clip) @@ -148,11 +148,11 @@ class Level(SpecificLocation, models.Model): self._render_space_inventory(svg, space) # draw walls - svg.add_geometry(wall_geometry, fill_color='#929292', stroke_color='#333333', stroke_width=0.07) + svg.add_geometry(wall_geometry, fill_color='#929292', stroke_color='#333333', stroke_width=0.05) # draw doors door_geometries = cascaded_union(tuple(d.geometry for d in doors)) door_geometries = door_geometries.difference(space_geometries) - svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.07) + svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.05) return svg.get_xml()