respect access restrictions in render_svg()

This commit is contained in:
Laura Klünder 2017-07-14 00:16:20 +02:00
parent d5f431f0af
commit 7a06f8de4e
2 changed files with 11 additions and 6 deletions

View file

@ -101,9 +101,9 @@ class LevelViewSet(MapdataViewSet):
return self.list_types(get_submodels(LevelGeometryMixin))
@detail_route(methods=['get'])
def svg(self, requests, pk=None):
def svg(self, request, pk=None):
level = self.get_object()
response = HttpResponse(level.render_svg(), 'image/svg+xml')
response = HttpResponse(level.render_svg(request), 'image/svg+xml')
return response

View file

@ -2,10 +2,12 @@ from itertools import chain
from django.conf import settings
from django.db import models
from django.db.models import Prefetch
from django.utils.translation import ugettext_lazy as _
from shapely.geometry import JOIN_STYLE
from shapely.ops import cascaded_union
from c3nav.mapdata.models import Area, Door, Space
from c3nav.mapdata.models.locations import SpecificLocation
from c3nav.mapdata.utils.svg import SVGImage
@ -89,15 +91,18 @@ class Level(SpecificLocation, models.Model):
).intersection(space.geometry)
svg.add_geometry(obstacle_geometries, fill_color='#999999')
def render_svg(self, effects=True, draw_spaces=None):
def render_svg(self, request, effects=True, draw_spaces=None):
from c3nav.mapdata.models import Source
bounds = Source.max_bounds()
svg = SVGImage(bounds=bounds, scale=settings.RENDER_SCALE)
building_geometries = cascaded_union(tuple(b.geometry for b in self.buildings.all()))
spaces = self.spaces.all().prefetch_related('groups', 'columns', 'holes', 'areas', 'areas__groups',
'stairs', 'obstacles', 'lineobstacles')
spaces = self.spaces.filter(Space.q_for_request(request)).prefetch_related(
Prefetch('areas', Area.qs_for_request(request)),
'groups', 'columns', 'holes', 'areas__groups',
'stairs', 'obstacles', 'lineobstacles'
)
for space in spaces:
if space.outside:
space.geometry = space.geometry.difference(building_geometries)
@ -110,7 +115,7 @@ class Level(SpecificLocation, models.Model):
hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces))
# draw space background
doors = self.doors.all()
doors = self.doors.filter(Door.q_for_request(request))
door_geometries = cascaded_union(tuple(d.geometry for d in doors))
level_geometry = cascaded_union((space_geometries, building_geometries, door_geometries))
level_geometry = level_geometry.difference(hole_geometries)