improve maprenderer style

This commit is contained in:
Laura Klünder 2016-11-29 17:47:05 +01:00
parent f7dd143e6f
commit 8164cc1a40

View file

@ -72,25 +72,25 @@ class LevelRenderer():
contents.append(self.polygon_svg(self.level.geometries.walls_shadow,
fill_color='#000000',
fill_opacity=0.05))
contents.append(self.polygon_svg(self.level.geometries.doors,
fill_color='#FFFFFF',
stroke_color='#CCCCCC',
stroke_width=2))
contents.append(self.polygon_svg(self.level.geometries.obstacles,
fill_color='#BDBDBD',
stroke_color='#9E9E9E',
stroke_width=3))
fill_opacity=0.06))
contents.append(self.polygon_svg(self.level.geometries.elevatorlevels,
fill_color='#9EF8FB'))
contents.append(self.polygon_svg(self.level.geometries.doors,
fill_color='#FFFFFF',
stroke_color='#3c3c3c',
stroke_width=1.5))
contents.append(self.polygon_svg(self.level.geometries.obstacles,
fill_color='#BDBDBD',
stroke_color='#9E9E9E',
stroke_width=1.5))
contents.append(self.polygon_svg(self.level.geometries.walls,
fill_color='#949494',
stroke_color='#757575',
stroke_width=3))
stroke_color='#3c3c3c',
stroke_width=1.5))
return ET.tostring(svg).decode()