fix glitches at extended walls when rendering full levels
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@ -605,7 +605,7 @@ class LevelGeometries:
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upper=vertex_wall_heights)
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if interpolator is not None:
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upper = interpolator(*np.transpose(self.vertices)).astype(np.int32)
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upper = interpolator(*np.transpose(self.vertices)).astype(np.int32) - int(0.7 * 1000)
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self.walls_extended.build_polyhedron(self._create_polyhedron,
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lower=vertex_wall_heights,
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upper=upper,
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