fix glitches at extended walls when rendering full levels

This commit is contained in:
Laura Klünder 2017-11-14 15:18:36 +01:00
parent 92575a3e9a
commit 854c47bc45

View file

@ -605,7 +605,7 @@ class LevelGeometries:
upper=vertex_wall_heights)
if interpolator is not None:
upper = interpolator(*np.transpose(self.vertices)).astype(np.int32)
upper = interpolator(*np.transpose(self.vertices)).astype(np.int32) - int(0.7 * 1000)
self.walls_extended.build_polyhedron(self._create_polyhedron,
lower=vertex_wall_heights,
upper=upper,