much simpler origin/destination line smoothing
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a0c62ccc0e
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1 changed files with 3 additions and 10 deletions
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@ -280,16 +280,9 @@ c3nav = {
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if (!nofly) c3nav.fly_to_bounds(true);
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},
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_add_intermediate_points: function(origin, destination, next) {
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// todo: this propably could be nicer
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var angle = Math.atan2(next[1]-destination[1], next[0]-destination[0]) - Math.PI,
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distance = Math.pow(Math.pow(destination[0]-origin[0], 2) + Math.pow(destination[1]-origin[1], 2), 0.5)/2,
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point1 = [destination[0]+Math.cos(angle)*distance, destination[1]+Math.sin(angle)*distance],
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point2 = [(destination[0]+origin[0])/2, (destination[1]+origin[1])/2];
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return [
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origin,
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[(point1[0]+origin[0]+point2[0])/3, (point1[1]+origin[1]+point2[1])/3],
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[(point1[0]+destination[0])/2, (point1[1]+destination[1])/2],
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destination];
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var angle = Math.atan2(destination[1]-next[1], destination[0]-next[0]),
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point = [destination[0]+Math.cos(angle)*1.5, destination[1]+Math.sin(angle)*1.5];
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return [origin, point, destination];
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},
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_add_line_to_route: function(level, coords, gray, link_to_level) {
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if (coords.length < 2) return;
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