rename elevation → height
This commit is contained in:
parent
f928fd8b6e
commit
891a1df418
3 changed files with 15 additions and 14 deletions
|
@ -48,10 +48,11 @@ class RenderEngine(ABC):
|
|||
pass
|
||||
|
||||
def add_geometry(self, geometry, fill: Optional[FillAttribs] = None, stroke: Optional[StrokeAttribs] = None,
|
||||
filter=None, clip_path=None, altitude=None, elevation=None, shape_cache_key=None):
|
||||
filter=None, clip_path=None, altitude=None, heigth=None, shape_cache_key=None):
|
||||
# draw a shapely geometry with a given style
|
||||
# if altitude is set, the geometry will get a calculated shadow relative to the other geometries
|
||||
# if elevation is set, the geometry will get a shadow with exactly this elevation
|
||||
# altitude is the absolute altitude of the upper bound of the element
|
||||
# height is the height of the element
|
||||
# if altitude is not set but height is, the altitude will depend on the geometries below
|
||||
|
||||
# if fill_color is set, filter out geometries that cannot be filled
|
||||
if fill is not None:
|
||||
|
@ -66,9 +67,9 @@ class RenderEngine(ABC):
|
|||
return
|
||||
|
||||
self._add_geometry(geometry=geometry, fill=fill, stroke=stroke, filter=filter, clip_path=clip_path,
|
||||
altitude=altitude, elevation=elevation, shape_cache_key=shape_cache_key)
|
||||
altitude=altitude, height=heigth, shape_cache_key=shape_cache_key)
|
||||
|
||||
@abstractmethod
|
||||
def _add_geometry(self, geometry, fill: Optional[FillAttribs] = None, stroke: Optional[StrokeAttribs] = None,
|
||||
filter=None, clip_path=None, altitude=None, elevation=None, shape_cache_key=None):
|
||||
filter=None, clip_path=None, altitude=None, height=None, shape_cache_key=None):
|
||||
pass
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue