make linter happy
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19 changed files with 107 additions and 75 deletions
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@ -85,7 +85,9 @@ class LevelRenderData:
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altitudeareas_above = [] # todo: typing
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for render_level in reversed(levels):
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# build level geometry for every single level
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single_level_geoms[render_level.pk] = LevelGeometries.build_for_level(render_level, color_manager, altitudeareas_above)
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single_level_geoms[render_level.pk] = LevelGeometries.build_for_level(
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render_level, color_manager, altitudeareas_above
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)
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# ignore intermediate levels in this pass
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if render_level.on_top_of_id is not None:
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