From 8eab7cca968891debe3d1eb9428dea32b0ff14ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Thu, 9 Nov 2017 20:59:45 +0100 Subject: [PATCH] render ground colors in 3d correctly --- src/c3nav/mapdata/render/data.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/c3nav/mapdata/render/data.py b/src/c3nav/mapdata/render/data.py index e20f6bea..2b297e19 100644 --- a/src/c3nav/mapdata/render/data.py +++ b/src/c3nav/mapdata/render/data.py @@ -104,7 +104,7 @@ class AltitudeAreaGeometries: altitude = float(self.altitude) self.geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.7, top=altitude, crops=crops) for geometry in chain(*(areas.values() for areas in self.colors.values())): - geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.1, top=0.001, crops=crops) + geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.1, top=altitude+0.001, crops=crops) class FakeCropper: