improve rendering
This commit is contained in:
parent
cfd6f51978
commit
8f2548b172
2 changed files with 26 additions and 13 deletions
|
@ -113,24 +113,31 @@ class LevelGeometries():
|
|||
return cascaded_union(lineobstacles)
|
||||
|
||||
@cached_property
|
||||
def obstacles(self):
|
||||
def uncropped_obstacles(self):
|
||||
obstacles = [obstacle.geometry for obstacle in self.level.obstacles.filter(crop_to_level__isnull=True)]
|
||||
return cascaded_union(obstacles).intersection(self.mapped)
|
||||
|
||||
@cached_property
|
||||
def cropped_obstacles(self):
|
||||
levels_by_name = {}
|
||||
obstacles_by_crop_to_level = {}
|
||||
for obstacle in self.level.obstacles.all():
|
||||
level_name = None if obstacle.crop_to_level is None else obstacle.crop_to_level.name
|
||||
for obstacle in self.level.obstacles.filter(crop_to_level__isnull=False):
|
||||
level_name = obstacle.crop_to_level.name
|
||||
levels_by_name.setdefault(level_name, obstacle.crop_to_level)
|
||||
obstacles_by_crop_to_level.setdefault(level_name, []).append(obstacle.geometry)
|
||||
|
||||
all_obstacles = []
|
||||
for level_name, obstacles in obstacles_by_crop_to_level.items():
|
||||
obstacles = cascaded_union(obstacles)
|
||||
if level_name is not None:
|
||||
obstacles = obstacles.intersection(levels_by_name[level_name].geometries.mapped)
|
||||
obstacles = cascaded_union(obstacles).intersection(levels_by_name[level_name].geometries.mapped)
|
||||
all_obstacles.append(obstacles)
|
||||
all_obstacles.extend(self.lineobstacles)
|
||||
|
||||
return cascaded_union(all_obstacles).intersection(self.mapped)
|
||||
|
||||
@cached_property
|
||||
def obstacles(self):
|
||||
return cascaded_union([self.uncropped_obstacles, self.cropped_obstacles])
|
||||
|
||||
@cached_property
|
||||
def raw_doors(self):
|
||||
return cascaded_union([door.geometry for door in self.level.doors.all()]).intersection(self.mapped)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue