improve rendering
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parent
cfd6f51978
commit
8f2548b172
2 changed files with 26 additions and 13 deletions
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@ -100,14 +100,15 @@ class LevelRenderer():
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svg = self.create_svg()
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contents = self.add_svg_content(svg)
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MITRE = JOIN_STYLE.mitre
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if not self.level.intermediate:
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width, height = get_dimensions()
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holes = self.level.geometries.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
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holes = self.level.geometries.holes.buffer(0.1, join_style=MITRE)
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contents.append(self.polygon_svg(box(0, 0, width, height).difference(holes),
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fill_color='#000000'))
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contents.append(self.polygon_svg(self.level.geometries.buildings_with_holes,
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fill_color=('#EBEBEB' if self.level.intermediate else '#D5D5D5')))
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fill_color='#D5D5D5'))
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contents.append(self.polygon_svg(self.level.geometries.outsides_with_holes,
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fill_color='#DCE6DC'))
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@ -126,9 +127,9 @@ class LevelRenderer():
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fill_opacity=0.06))
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if show_accessibles:
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main_geometry = self.level.geometries.accessible.buffer(-0.6, join_style=JOIN_STYLE.mitre)
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clear_geometry = self.level.geometries.accessible.buffer(-0.3, join_style=JOIN_STYLE.mitre)
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missing_geometry = clear_geometry.difference(main_geometry.buffer(0.31, join_style=JOIN_STYLE.mitre))
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main_geometry = self.level.geometries.accessible.buffer(-0.6, join_style=MITRE)
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clear_geometry = self.level.geometries.accessible.buffer(-0.3, join_style=MITRE)
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missing_geometry = clear_geometry.difference(main_geometry.buffer(0.31, join_style=MITRE))
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contents.append(self.polygon_svg(clear_geometry,
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fill_color='#FFFF00',
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@ -150,7 +151,12 @@ class LevelRenderer():
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stroke_color='#3c3c3c',
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stroke_width=0.05))
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contents.append(self.polygon_svg(self.level.geometries.obstacles,
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contents.append(self.polygon_svg(self.level.geometries.uncropped_obstacles,
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fill_color='#BDBDBD',
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stroke_color='#9E9E9E',
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stroke_width=0.05))
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contents.append(self.polygon_svg(self.level.geometries.cropped_obstacles.buffer(-0.06, join_style=MITRE),
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fill_color='#BDBDBD',
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stroke_color='#9E9E9E',
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stroke_width=0.05))
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@ -219,7 +225,7 @@ class LevelRenderer():
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for level in higher:
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows,
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fill_color='#000000',
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fill_opacity=0.05))
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fill_opacity=0.07))
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for level in higher:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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