rudimentary theme support

This commit is contained in:
Gwendolyn 2024-01-06 13:26:34 +01:00
parent b44197a1c5
commit 9399e5c377
23 changed files with 925 additions and 307 deletions

View file

@ -6,16 +6,10 @@ from c3nav.mapdata.models import Level
from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
from c3nav.mapdata.render.geometry import hybrid_union
from c3nav.mapdata.render.renderdata import LevelRenderData
from c3nav.mapdata.render.theme import ColorManager
from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude
from c3nav.mapdata.utils.color import color_to_rgb, rgb_to_color
RENDER_COLOR_BACKGROUND = "#DCDCDC"
RENDER_COLOR_WALL_FILL = "#aaaaaa"
RENDER_COLOR_WALL_BORDER = "#666666"
RENDER_COLOR_DOOR_FILL = "#ffffff"
RENDER_COLOR_GROUND_FILL = "#eeeeee"
RENDER_COLOR_OBSTACLES_DEFAULT_FILL = "#b7b7b7"
RENDER_COLOR_OBSTACLES_DEFAULT_BORDER = "#888888"
class MapRenderer:
@ -38,16 +32,17 @@ class MapRenderer:
def bbox(self):
return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
def render(self, engine_cls, center=True):
def render(self, engine_cls, theme, center=True):
color_manager = ColorManager.for_theme(theme)
# add no access restriction to “unlocked“ access restrictions so lookup gets easier
access_permissions = self.access_permissions | {None}
bbox = prepared.prep(self.bbox)
level_render_data = LevelRenderData.get(self.level)
level_render_data = LevelRenderData.get(self.level, theme)
engine = engine_cls(self.width, self.height, self.minx, self.miny, float(level_render_data.base_altitude),
scale=self.scale, buffer=1, background=RENDER_COLOR_BACKGROUND,
scale=self.scale, buffer=1, background=color_manager.background,
center=center, min_width=self.min_width)
if hasattr(engine, 'custom_render'):
@ -81,17 +76,17 @@ class MapRenderer:
).union(add_walls)
if not_full_levels:
engine.add_geometry(geoms.walls_base, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
engine.add_geometry(geoms.walls_base, fill=FillAttribs(color_manager.wall_fill), category='walls')
engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
offset=min_altitude-int(0.7*1000)),
fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
fill=FillAttribs(color_manager.wall_fill), category='walls')
for i, altitudearea in enumerate(geoms.altitudeareas):
base = altitudearea.base.difference(crop_areas)
bottom = altitudearea.bottom.difference(crop_areas)
engine.add_geometry(base, fill=FillAttribs(RENDER_COLOR_GROUND_FILL), category='ground', item=i)
engine.add_geometry(base, fill=FillAttribs(color_manager.ground_fill), category='ground', item=i)
engine.add_geometry(bottom.fit(scale=geoms.min_altitude - min_altitude,
offset=min_altitude - int(0.7 * 1000)),
fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='ground')
fill=FillAttribs(color_manager.wall_fill), category='ground')
# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the engine
@ -100,7 +95,7 @@ class MapRenderer:
if not_full_levels:
geometry = geometry.filter(bottom=False)
engine.add_geometry(geometry, altitude=altitudearea.altitude,
fill=FillAttribs(RENDER_COLOR_GROUND_FILL), category='ground', item=i)
fill=FillAttribs(color_manager.ground_fill), category='ground', item=i)
j = 0
for (order, color), areas in altitudearea.colors.items():
@ -131,8 +126,8 @@ class MapRenderer:
else:
engine.add_geometry(
obstacle_geom,
fill=FillAttribs(RENDER_COLOR_OBSTACLES_DEFAULT_FILL),
stroke=StrokeAttribs(RENDER_COLOR_OBSTACLES_DEFAULT_BORDER, 0.05, min_px=0.2),
fill=FillAttribs(color_manager.obstacles_default_fill),
stroke=StrokeAttribs(color_manager.obstacles_default_border, 0.05, min_px=0.2),
category='obstacles'
)
@ -147,29 +142,29 @@ class MapRenderer:
engine.add_geometry(
walls.filter(bottom=not not_full_levels,
top=not walls_extended),
height=geoms.default_height, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls'
height=geoms.default_height, fill=FillAttribs(color_manager.wall_fill), category='walls'
)
for short_wall in geoms.short_walls:
engine.add_geometry(short_wall.filter(bottom=not not_full_levels),
fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
fill=FillAttribs(color_manager.wall_fill), category='walls')
if walls_extended:
engine.add_geometry(geoms.walls_extended, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
engine.add_geometry(geoms.walls_extended, fill=FillAttribs(color_manager.wall_fill), category='walls')
doors_extended = geoms.doors_extended and full_levels
if not geoms.doors.is_empty:
engine.add_geometry(geoms.doors.difference(add_walls).filter(top=not doors_extended),
fill=FillAttribs(RENDER_COLOR_DOOR_FILL),
stroke=StrokeAttribs(RENDER_COLOR_DOOR_FILL, 0.05, min_px=0.2),
fill=FillAttribs(color_manager.door_fill),
stroke=StrokeAttribs(color_manager.door_fill, 0.05, min_px=0.2),
category='doors')
if doors_extended:
engine.add_geometry(geoms.doors_extended, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='doors')
engine.add_geometry(geoms.doors_extended, fill=FillAttribs(color_manager.wall_fill), category='doors')
if walls is not None:
engine.add_geometry(walls,
stroke=StrokeAttribs(RENDER_COLOR_WALL_BORDER, 0.1, min_px=1),
stroke=StrokeAttribs(color_manager.wall_border, 0.1, min_px=1),
category='walls')
if geoms.on_top_of_id is None: