rudimentary theme support
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9399e5c377
23 changed files with 925 additions and 307 deletions
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@ -6,16 +6,10 @@ from c3nav.mapdata.models import Level
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from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
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from c3nav.mapdata.render.geometry import hybrid_union
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from c3nav.mapdata.render.renderdata import LevelRenderData
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from c3nav.mapdata.render.theme import ColorManager
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from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude
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from c3nav.mapdata.utils.color import color_to_rgb, rgb_to_color
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RENDER_COLOR_BACKGROUND = "#DCDCDC"
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RENDER_COLOR_WALL_FILL = "#aaaaaa"
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RENDER_COLOR_WALL_BORDER = "#666666"
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RENDER_COLOR_DOOR_FILL = "#ffffff"
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RENDER_COLOR_GROUND_FILL = "#eeeeee"
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RENDER_COLOR_OBSTACLES_DEFAULT_FILL = "#b7b7b7"
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RENDER_COLOR_OBSTACLES_DEFAULT_BORDER = "#888888"
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class MapRenderer:
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@ -38,16 +32,17 @@ class MapRenderer:
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def bbox(self):
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return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
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def render(self, engine_cls, center=True):
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def render(self, engine_cls, theme, center=True):
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color_manager = ColorManager.for_theme(theme)
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# add no access restriction to “unlocked“ access restrictions so lookup gets easier
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access_permissions = self.access_permissions | {None}
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bbox = prepared.prep(self.bbox)
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level_render_data = LevelRenderData.get(self.level)
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level_render_data = LevelRenderData.get(self.level, theme)
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engine = engine_cls(self.width, self.height, self.minx, self.miny, float(level_render_data.base_altitude),
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scale=self.scale, buffer=1, background=RENDER_COLOR_BACKGROUND,
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scale=self.scale, buffer=1, background=color_manager.background,
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center=center, min_width=self.min_width)
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if hasattr(engine, 'custom_render'):
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@ -81,17 +76,17 @@ class MapRenderer:
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).union(add_walls)
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if not_full_levels:
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engine.add_geometry(geoms.walls_base, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
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engine.add_geometry(geoms.walls_base, fill=FillAttribs(color_manager.wall_fill), category='walls')
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engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
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offset=min_altitude-int(0.7*1000)),
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fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
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fill=FillAttribs(color_manager.wall_fill), category='walls')
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for i, altitudearea in enumerate(geoms.altitudeareas):
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base = altitudearea.base.difference(crop_areas)
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bottom = altitudearea.bottom.difference(crop_areas)
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engine.add_geometry(base, fill=FillAttribs(RENDER_COLOR_GROUND_FILL), category='ground', item=i)
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engine.add_geometry(base, fill=FillAttribs(color_manager.ground_fill), category='ground', item=i)
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engine.add_geometry(bottom.fit(scale=geoms.min_altitude - min_altitude,
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offset=min_altitude - int(0.7 * 1000)),
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fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='ground')
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fill=FillAttribs(color_manager.wall_fill), category='ground')
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# render altitude areas in default ground color and add ground colors to each one afterwards
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# shadows are directly calculated and added by the engine
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@ -100,7 +95,7 @@ class MapRenderer:
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if not_full_levels:
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geometry = geometry.filter(bottom=False)
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engine.add_geometry(geometry, altitude=altitudearea.altitude,
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fill=FillAttribs(RENDER_COLOR_GROUND_FILL), category='ground', item=i)
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fill=FillAttribs(color_manager.ground_fill), category='ground', item=i)
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j = 0
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for (order, color), areas in altitudearea.colors.items():
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@ -131,8 +126,8 @@ class MapRenderer:
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else:
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engine.add_geometry(
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obstacle_geom,
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fill=FillAttribs(RENDER_COLOR_OBSTACLES_DEFAULT_FILL),
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stroke=StrokeAttribs(RENDER_COLOR_OBSTACLES_DEFAULT_BORDER, 0.05, min_px=0.2),
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fill=FillAttribs(color_manager.obstacles_default_fill),
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stroke=StrokeAttribs(color_manager.obstacles_default_border, 0.05, min_px=0.2),
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category='obstacles'
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)
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@ -147,29 +142,29 @@ class MapRenderer:
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engine.add_geometry(
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walls.filter(bottom=not not_full_levels,
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top=not walls_extended),
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height=geoms.default_height, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls'
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height=geoms.default_height, fill=FillAttribs(color_manager.wall_fill), category='walls'
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)
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for short_wall in geoms.short_walls:
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engine.add_geometry(short_wall.filter(bottom=not not_full_levels),
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fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
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fill=FillAttribs(color_manager.wall_fill), category='walls')
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if walls_extended:
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engine.add_geometry(geoms.walls_extended, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='walls')
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engine.add_geometry(geoms.walls_extended, fill=FillAttribs(color_manager.wall_fill), category='walls')
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doors_extended = geoms.doors_extended and full_levels
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if not geoms.doors.is_empty:
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engine.add_geometry(geoms.doors.difference(add_walls).filter(top=not doors_extended),
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fill=FillAttribs(RENDER_COLOR_DOOR_FILL),
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stroke=StrokeAttribs(RENDER_COLOR_DOOR_FILL, 0.05, min_px=0.2),
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fill=FillAttribs(color_manager.door_fill),
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stroke=StrokeAttribs(color_manager.door_fill, 0.05, min_px=0.2),
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category='doors')
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if doors_extended:
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engine.add_geometry(geoms.doors_extended, fill=FillAttribs(RENDER_COLOR_WALL_FILL), category='doors')
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engine.add_geometry(geoms.doors_extended, fill=FillAttribs(color_manager.wall_fill), category='doors')
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if walls is not None:
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engine.add_geometry(walls,
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stroke=StrokeAttribs(RENDER_COLOR_WALL_BORDER, 0.1, min_px=1),
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stroke=StrokeAttribs(color_manager.wall_border, 0.1, min_px=1),
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category='walls')
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if geoms.on_top_of_id is None:
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