add stuffedarea but with no routing support yet
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3 changed files with 18 additions and 1 deletions
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@ -285,7 +285,8 @@ editor = {
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'arealocation': '#0099FF',
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'arealocation': '#0099FF',
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'escalator': '#FF9900',
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'escalator': '#FF9900',
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'escalatorslope': '#DD7700',
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'escalatorslope': '#DD7700',
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'oneway': '#FF00FF'
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'oneway': '#FF00FF',
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'stuffedarea': '#D9A3A3'
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},
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},
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_line_draw_geometry_style: function(style) {
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_line_draw_geometry_style: function(style) {
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style.stroke = true;
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style.stroke = true;
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@ -168,6 +168,18 @@ class Outside(GeometryMapItemWithLevel):
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default_related_name = 'outsides'
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default_related_name = 'outsides'
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class StuffedArea(GeometryMapItemWithLevel):
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"""
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A slow area with many tables or similar. Avoid it from routing by slowing it a bit down
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"""
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geomtype = 'polygon'
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class Meta:
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verbose_name = _('Stuffed Area')
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verbose_name_plural = _('Stuffed Areas')
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default_related_name = 'stuffedareas'
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class Escalator(GeometryMapItemWithLevel):
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class Escalator(GeometryMapItemWithLevel):
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"""
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"""
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An escalator area
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An escalator area
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@ -263,3 +263,7 @@ class LevelGeometries():
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for stair in assert_multilinestring(self.stairs):
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for stair in assert_multilinestring(self.stairs):
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left.append(stair.parallel_offset(0.15, 'right', join_style=JOIN_STYLE.mitre))
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left.append(stair.parallel_offset(0.15, 'right', join_style=JOIN_STYLE.mitre))
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return cascaded_union(left).buffer(0.20, join_style=JOIN_STYLE.mitre, cap_style=CAP_STYLE.flat)
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return cascaded_union(left).buffer(0.20, join_style=JOIN_STYLE.mitre, cap_style=CAP_STYLE.flat)
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@cached_property
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def stuffedareas(self):
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return cascaded_union([stuffedarea.geometry for stuffedarea in self.query('stuffedareas')])
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