rendermap: fix intermediate shadows
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parent
08fe62eb54
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9d170f0931
2 changed files with 3 additions and 5 deletions
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@ -174,9 +174,8 @@ class LevelGeometries():
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def intermediate_shadows(self):
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qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
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connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
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shadows = self.buildings.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
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shadows = shadows.buffer(0.3, join_style=JOIN_STYLE.mitre)
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shadows = self.buildings.difference(connectors.buffer(0.4, join_style=JOIN_STYLE.mitre))
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shadows = shadows.buffer(0.3)
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return shadows
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@cached_property
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@ -197,9 +197,8 @@ class LevelRenderer():
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higher.append(level)
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contents = self.add_svg_content(svg)
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accessible = self.level.geometries.accessible
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for level in higher:
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows.intersection(accessible),
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows,
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fill_color='#000000',
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fill_opacity=0.05))
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