rendermap: fix intermediate shadows

This commit is contained in:
Laura Klünder 2016-12-04 20:44:42 +01:00
parent 08fe62eb54
commit 9d170f0931
2 changed files with 3 additions and 5 deletions

View file

@ -174,9 +174,8 @@ class LevelGeometries():
def intermediate_shadows(self):
qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = self.buildings.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
shadows = shadows.buffer(0.3, join_style=JOIN_STYLE.mitre)
shadows = self.buildings.difference(connectors.buffer(0.4, join_style=JOIN_STYLE.mitre))
shadows = shadows.buffer(0.3)
return shadows
@cached_property

View file

@ -197,9 +197,8 @@ class LevelRenderer():
higher.append(level)
contents = self.add_svg_content(svg)
accessible = self.level.geometries.accessible
for level in higher:
contents.append(self.polygon_svg(level.geometries.intermediate_shadows.intersection(accessible),
contents.append(self.polygon_svg(level.geometries.intermediate_shadows,
fill_color='#000000',
fill_opacity=0.05))